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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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I had a bit of an idea (Yes, I DO get them from time to time. No one said they're good ones though) the other day.
I have not seen any games out there where you play as the destroyer captian in real time, hunting down the u-boats attacking your convoy. Atlantic Fleet was as close as I got. I was thinking, maybe, MAYBE, if we could get a team together with a literal metric-arse load of time and computer knowledge, we could start putting something together. I know it would be amazingly time-consuming and that we all have a life (Well, maybe you guys), but I honestly think something like this would be interesting. I have a few details, but I wanted to get a reading on what everyone thinks first.
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#2 |
Let's Sink Sumptin' !
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It's a bit dated, (2002) but wasn't Destroyer Command also a game where you played a DD captain in real time?
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#3 |
Gefallen Engel U-666
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yup and I'm still playing it! Both European and Pacific theatres on my Windows 98 computer.
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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Ahhh. Thank you.
If you could, what is the play like? I'd like to know so I can compare it to my ideas. I was thinking something along the lines of SHIII style. Does it have that?
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#5 |
Gefallen Engel U-666
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A little hokey in the graphic but ruthless AI and no mistakes allowed. Even a wounded Heinkel has crashed into me and sunk me. I particularly enjoy the gunnery against opposition vessels. I rate a solid b- and have not survived a career intact. https://en.wikipedia.org/wiki/Destroyer_Command
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Navy Seal
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I have destroyer Command as well. It wasn't bad for it's time. If I remember right, it could interface online with those playing Silent Hunter 2 to give it a more dynamic gameplay. It did give a fairly good representation of how destroyers and U-boats played cat and mouse.
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#7 | |
Eternal Patrol
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There was a consistent problem with time lags. After a half-hour of play you would find yourself running behind or ahead of other players. When one member complained that this never happened with the original stock games, someone replied "That's because the modified version is more stable. Under the original stock games you never saw a time lag because as soon as it started the game would drop you and you'd crash out." But still, it was a lot of fun.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Lucky Jack
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#9 |
Navy Seal
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Considering the indie crap you can find on Steam greenlights and early acceses, a dedicated team of visionaries, fans and skilled programmers can deliver a decently good game without the need of large publishers.
Subsim is a good information hub should such a project start, lack of a publisher means there's no time pressure and investors demanding blood and an unlimited amount of period and equipment knowledge. I mean, look at all the moders here. Working on a game that was probably not meant to be modded. All we need to do is build a mod suporting platform and sell it afterwards. But personaly I can't really help. Can't programme, can't draw graphics... I can garden though ![]() |
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