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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Hi
So (once again) I'm trying to get back into SH5, and I'm discovering the incredible work done to implement the 'Automation' scripts. I was just wondering if someone had/could create a script to fast travel to from the dock to the patrol area. It's the part of the game I really find laborious and tedious. Is this possible? |
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#2 |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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Honestly I think that would defeat the purpose of mods like Real Navigation, not to mention that you never know what you may encounter on the way to a patrol area.
The only workaround I see (not mod of course), would be to not use real navigation, plot your course via the waypoint tool, and ramp TC up, but ramping TC up too high may (likely) expose you to more CTDs. I actually enjoy traveling to patrol areas, though I'd agree that it can be boring. I like the build up. ![]()
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SH3 Guide: S3G by BLITZKR!EG Currently - SH5 TWoS - SH3 GWX + MaGui and more - SH3 LSH 2015 + Ahnenerbe's Gui |
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#3 |
Navy Seal
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http://www.subsim.com/radioroom/down...o=file&id=3096
This one will take you out the harbours and into open sea where you can then set for patrol area. It also has a Kiel canal and Skagerrak option ![]() |
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#4 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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I agree.
I use the Harbor plot just to get out of the harbor. (Have somehow crashed into the subpen wall several times leaving). And when out to sea, I never TC more than 256 because you'll never know when you'll bump into a patrolling group of DD's. Go to fast and you'll be sunk.
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