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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Soundman
![]() Join Date: Aug 2015
Location: Australia
Posts: 147
Downloads: 42
Uploads: 0
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Fellow skippers, I have been doing some research on the Mk 14 and how real skippers were told to use it at different times up to and beyond September 43.
I have come up with the following 8th Dec 41 - 4th April 42: skippers were ordered to use the magnetic influence feature and no one had any idea that they ran too deep 4th April 42 - 1st August 42: BuOrd advises that the Mk 14 torpedo runs four feet deep. So skippers should aim shallower by 4 feet but still use the magnetic influence feature 1st August 42 - 24th June 43: BuOrd finally conceded the Mark 14 ran deep by 10-12 feet. Skippers are ordered to aim shallower by this amount 24th June 43 - Sept 43: Admiral Lockwood (COMSUBPAC) orders his skippers to deactivate the magnetic influence feature. Admiral Christie (COMSUBSOWESPAC) orders his Australian based boats to continue using the magnetic influence feature. Sept 43 onward: This is where I get confused. In the game it seems Mk 14 just works as intended now. Am I wrong in thinking you don't have to aim shallower and the magnetic influence feature just works? The problem I have with this is that it never worked, they just stopped using it or more specifically Lockwood stopped using it. Christie persisted with it and it wasn't until November 43 (or 20 Jan 44 when the order came into effect) when Kinkaid ordered the deactivation of the magnetic influence feature in all commands that the issue was finally resolved. It is also unclear to me if they ever actually fixed the deep running issue. Do I still have to aim shallower by 10-12 feet? I am happy to be proven wrong about any of the above as long as you can provide the proof. I just want to use mk 14s in game as closely as it was for the real skippers. |
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