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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jul 2012
Posts: 87
Downloads: 107
Uploads: 0
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So i have some problems with the gui
1. There are no map contacts showing at all 2. Some of the screens (like the navigation screen) are darker than other screens 3. Sensitivity on the periscope, uzo and binos is wayyyy too high. Something is obviously wrong with the installation i think. Here is my setup GWX axis med aircraft skins GWX merged campaign Lifeboats and debris v4 merchantfleet mod 3.2 mfm skin pack OLC modified searchlight beams for GWX3 screr-tikigod repeated order ricks alt rec manual torpedo damage final torpedotubesffirefinal vgw Evan92 uniforms 2 Waterstreams+exhaust for GWX3 waterstreams+exhaust for type 2 OLC gui option 4 supplement mod also i applied the SH3commander patch |
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#2 |
Loader
![]() Join Date: Jul 2012
Posts: 87
Downloads: 107
Uploads: 0
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Ok so i figured out these are supposed to be features!
Only problem left now is the sensitivity. Is there anyway to tone it down for the scope views? I can barely line anything up because its like a hair trigger! ANd also, the GUI makes it WAYYY to dark with some sort of filter. Even worse, when you switch stations, the filter kicks in after a couple seconds for me which makes it obvious. LIke it will start out bright and a couple seconds later it will be like 5 shades darker. I absolutely cannot see anything at night. I missed a whole convoy that was 600 meters ahead of me! (no exaggeration). These are 2 glaring issues with this otherwise awesome mod that i really hope i can resolve. Last edited by ChaosDuck7; 11-12-15 at 01:52 AM. |
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#4 | |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Today, I will later run the game, and I'm with Olc GUI 1.2.7 with H.S.I.E .patch kit, and later can hear I hope I have time ![]() There is a similar discussion for options about torpedo bug fix from suplements, thanks Rowi58, problem fixed! I understand ,you're with OLC gold mega mod,options 4, which is included OLC gui? Last edited by ivanov.ruslan; 11-12-15 at 04:52 AM. |
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#5 | ||
Loader
![]() Join Date: Jul 2012
Posts: 87
Downloads: 107
Uploads: 0
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![]() I havnt tried the night fix, but now i see that you can change the darkness at night, which is very promising. Yes im using option 4. No ACM mod. Quote:
I was hoping for something more simple than doing an .exe fix but if it works, it works! Question though, do I need to patch both the exe in the SH3 directory AND the exe in the suppement mod folder in /mods ? I did both just to be safe (with backups of course). So now the only thing left is the darkness. Its not so much the darkness, i guess I can get used to that but its the fact that I see the filter applying. It doesnt always happen, but i will see the screen visibily go 5 shades darker. Its really immersion breaking and annoying. I tried disabling the night fix from the supplement mod and it didnt help. Last edited by ChaosDuck7; 11-12-15 at 10:42 AM. |
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#6 |
Loader
![]() Join Date: Jul 2012
Posts: 87
Downloads: 107
Uploads: 0
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Ok Update:
I replaced the data/env files for the OLC mod with the ones from stock SH3+GWX and I managed to make the brightness bearable again, just like in GWX. My question is, will doing th is mess anything up? I know it will make the enemies detect you easier (back to the levels of stock GWX at least) due to how sensors in this game work. Im fine with that, as long as nothing breaks. Now, unfortunetly it still seems to randomly get a couple shades darker with the "filter" effect. So theres obviously another troublemaking file in there somewhere but im not sure what applies that effect. Any ideas? Edit: Update again! I think I fixed it! So i found a folder in data/menu called "Dark" (as if it wasnt obvious enough). It seems like deleting that completely removed any dark filter that applies. Im 99 percent sure it worked although i havnt tested it thoroughly yet. Does this sound right? Last edited by ChaosDuck7; 11-12-15 at 05:24 PM. |
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