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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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So, this problem persists and remains unchanged whether I use my integrated graphics or Nvidia drivers, compatibility mode, or run as administrator.
The game starts just fine, perfectly and normally. I can even go to the campaign screen (notable since that's a different exe). But as soon as I try to load or start a game - when the game tries to start Sim.exe, it crashes, but leaves the DClauncher (black screen) running. I found this - it may be really helpful, Januslog seems to be reporting the exact cause of the error: Code:
Loading configuration: Got HKEY_LOCAL_MACHINE\SOFTWARE\Ultimation\DestroyerCmd Installation: Full Language: English Got HKEY_CURRENT_USER\SOFTWARE\Ultimation\DestroyerCmd DDrawDevice: Primary Display Driver DDrawWidth: 1024 DDrawHeight: 768 DDrawDepth: 32 Mode 0: 640x480x16 Mode 1: 640x480x32 Mode 2: 1024x768x16 Mode 3: 1024x768x32 DSoundDevice: 0 DSoundChan2D: 16 DSoundChan3D: 16 DSoundMaster: 255 DSoundEffects: 255 DSoundMusic: 255 DSoundVoice: 255 DSoundMovies: 255 LODFog: 1 LODMipMapFilter: 1 LODRangeFog: 0 LODTableFog: 1 LODEnviroMap: 1 LODCubicMap: 1 LODBumpMap: 1 LODNormalMap: 0 LODSpecular: 1 LODBias: 10 LODLocalSmoke: 1 UIHotText: 1 UIKeyCodes: 0 PGame::PGame() ### Memory Status -- Virtual (Free: 2005776k Used: 91248k) Physical (Free: 1048575k Used: 0k) Selected display device: Primary Display Driver display Primary Display Driver SW RGB Emulation Microsoft Direct3D RGB Software Emulation HW Direct3D HAL Microsoft Direct3D Hardware acceleration through Direct3D HAL TNL Direct3D T&L HAL Microsoft Direct3D Hardware Transform and Lighting acceleration capable device Video Mode: 1024 768 32 Z-Buffer format: 16 Z-Buffer format: 32 Z-Buffer format: 32 Z-Buffer format: 24 Z Buffer created: 1024 768 32 0 *** Offscreen images must be loaded into video RAM Device: caps: e09ae51 tricaps: 3261b1 185d depth: 1280 1536 texture: 1 1 8192 8192 *** BD3DEngine: Fog table enabled! DirectInput: Another application has a higher priority level, preventing this call from succeeding. This value is equal to the E_ACCESSDENIED standard COM return value. This error can be returned when an application has only foreground access to a device but is attempting to acquire the device while in the background.PGame::Initialize() - Keyboard initialization failed Initialization failed.Deleting BD3DEngine: 9f4020 1 Device release: 0x0 Deleting surface: 0x a68680 Surface release: 0x0 Deleting z buffer Restoring video mode Deleting window Deleting tables Deleting fonts Deleting Direct3D BD3DEngine destructor exiting PGame::~PGame() ### Memory Status -- Virtual (Free: 1952532k Used: 144492k) Physical (Free: 1048575k Used: 0k) Exiting DestroyerCmd:Sim ~ Alienware 17 model Windows 7 Home Premium Intel Core i7-4700MQ CPU @ 2.4 GHz 2.4 GHz 16 GB RAM 64 bit operating system |
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#2 |
Gefallen Engel U-666
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Eagle1_Division
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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Thanks!
At the moment I just have it installed on a different laptop where it works. |
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#4 |
Swabbie
![]() Join Date: May 2001
Location: Californey
Posts: 5
Downloads: 1
Uploads: 0
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this post was a while ago but this message seems interesting:
DirectInput: Another application has a higher priority level, preventing this call from succeeding. This value is equal to the E_ACCESSDENIED standard COM return value. This error can be returned when an application has only foreground access to a device but is attempting to acquire the device while in the background.PGame::Initialize() - Keyboard initialization failed Some sort of problem with they keyboard? some sort of advanced keyboard setup that may not have existed 12 years ago? |
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#5 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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Since you mention both integrated and Nvidia, I am assuming that you have an Nvidia card on a rig with an integrated card, too.
Both DC and SH2 get really weird on systems that have both integrated GPUs and some NVIDIA cards. All sorts of weird crashes can occur because of both oddball NVIDIA incompatibilities and DirectDraw hiccups. Could you share some more details about your rig? It may help narrow things down. |
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