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Old 05-31-15, 07:03 AM   #1
james_nix
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Default Not getting credit for sunk ship-maybe saves corrupted

Running TMO/OTC/RSRD I keep having a problem where I am not getting credit for ships sunk.

I've tried multiple careers and the same thing, I'll sink say ten, I can see it in my log, but when I got back to port, it will just say 4 or some number.

During patrol, I save every once in a while, so I deleted every save but the current one, the most recent one.

My log shows 10 ships sunk, in port it says 1! It only remembered the ships from the most recent save!

Weirder still, my first patrol was no problem, so I thought the bug went away, the second patrol the bug came back!

Any ideas? I'm so angry because I wiped out the convoy going to invade Wake Island. My first big accomplishment!
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Old 05-31-15, 08:15 AM   #2
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Quote:
Originally Posted by james_nix View Post
Any ideas? I'm so angry because I wiped out the convoy going to invade Wake Island. My first big accomplishment!
There's probably no correlation, but did Wake Island convert to Japanese control anyway?
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Old 05-31-15, 10:40 AM   #3
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You're not overwriting saves, are you?
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Old 05-31-15, 03:58 PM   #4
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When you are asking a question of this nature, you should start off by listing the EXACT mod loadout you are using. Just saying you are using TMO, OTC, and RSRD isn't sufficient because there are multiple versions of each, and there are many combinations possible. JSGME has a function which makes exporting/copying the mod list very easy.

Without this info, people can only make a wild guess as to what's wrong.
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Old 05-31-15, 04:18 PM   #5
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Quote:
Originally Posted by TorpX View Post
When you are asking a question of this nature, you should start off by listing the EXACT mod loadout you are using. Just saying you are using TMO, OTC, and RSRD isn't sufficient because there are multiple versions of each, and there are many combinations possible. JSGME has a function which makes exporting/copying the mod list very easy.

Without this info, people can only make a wild guess as to what's wrong.
Good idea!

Code:
Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters wolves of the pacific\MODS]

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Improved Stock Environment_v3_TMO&RFB
Nav Map Make-Over v2.1
TMO19_interior3d_GATO_overhaul
TMO19_interior3d_PORPOISE_overhaul
TMO19_interior3d_SALMON_overhaul
TMO19_interior3d_SCLASS_overhaul
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC for 8 to 5 Aspect Ratio RSRDCv502
SH4 Authentic Flags Mod
Snarf_WoodModel
SMALLER SEA PLANTS SMALL
SMALLER  SEABED ROCKS
RUIM v1.0 for SH4v1.5
Aircraft_reflections
better rock and sand
Bigger Better Protractors
Easier AI for TMO 2.5 by Orpheus
Eye Patch for TMO v1.7
Hires_lightmaps
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
Aleutian_Patrols
3000 Yard Bearing Tool (1920x)
strategic_map_symbols
Webster's Missing Voices for v1.4 & v1.5
Gato 2 narwhal deck guns
speech_overhaul
LST_TMO_v2
MaxOptics IV for TMO_2
I wonder if Longer Sink Times is somehow stealing my kills by turning torpedo hits into natural flooding sinking? So the game thinks nature did it instead of me? I'll try it when I go home, it's just had to do a full patrol during the work week.
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Old 05-31-15, 05:10 PM   #6
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Quote:
[C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunters
I have never used Steam, so maybe someone who does can advise you, but it is usually not a good idea to install the game in the 'Program Files (x86)' folder.
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Old 06-01-15, 12:35 AM   #7
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Quote:
Originally Posted by Torplexed View Post
There's probably no correlation, but did Wake Island convert to Japanese control anyway?
Yes, and I felt really bad about it. 4,000 US POWs! Well, I took out two aircraft carriers and two cruisers, so maybe that bought some time for some of our boys to get out safely.
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Old 06-03-15, 08:01 AM   #8
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Default Lost Tonnage

My setup is not Steam, is not installed in the default folder, and has been stable for quite some time now. I find the same problem with saved games. If I have racked up significant tonnage and have to leave for say, domestic-related reasons dictated by the household Admiral, I find that saving the game (not as an overlay of a previous save) will usually cost me all that tonnage. I only get credit for tonnage sunk after the saved game is reloaded. I don't think the problem is related to the hardware or source of software. It may be a TMO or RSRD issue, but I have not done any research. I have learned to NOT save when I have a significant kill. Instead I will hit ESC and then ALT/TAB out if I am ordered to leave. When I go back it does not seem to have any adverse effect, including the runaway CO2 issue encountered when using ALT/TAB straight from a running game. Perhaps this added info will help someone more knowledgeable than I to propose a solution other than my work-around.
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Old 06-03-15, 11:56 PM   #9
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The problem of not getting credit for sinkings sounds like it is either related to Steam, or to the Windows OS blocking info that is in the save. I'm talking about the UAC and folder permissions stuff.

It is unlikely that it is a TMO or RSRDC issue, since these mods are very popular and have been around a long time.
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Old 06-04-15, 12:08 AM   #10
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Having committed the Trifecta of Sin by using Steam, using the Programs folder, and over-writing old saves, I have never had this particular problem.
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Old 06-04-15, 02:59 AM   #11
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Quote:
Originally Posted by torpedobait View Post
My setup is not Steam, is not installed in the default folder, and has been stable for quite some time now. I find the same problem with saved games. If I have racked up significant tonnage and have to leave for say, domestic-related reasons dictated by the household Admiral, I find that saving the game (not as an overlay of a previous save) will usually cost me all that tonnage. I only get credit for tonnage sunk after the saved game is reloaded. I don't think the problem is related to the hardware or source of software. It may be a TMO or RSRD issue, but I have not done any research. I have learned to NOT save when I have a significant kill. Instead I will hit ESC and then ALT/TAB out if I am ordered to leave. When I go back it does not seem to have any adverse effect, including the runaway CO2 issue encountered when using ALT/TAB straight from a running game. Perhaps this added info will help someone more knowledgeable than I to propose a solution other than my work-around.
Actually, that was my plan b, to just esc and alt-tab and leave the game running in the background forever.

I'm going to try the Guerrilla Submarines Spyron Mod instead of RSRD and see if that does anything.
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Old 06-05-15, 08:14 AM   #12
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Originally Posted by james_nix View Post
Actually, that was my plan b, to just esc and alt-tab and leave the game running in the background forever.

I'm going to try the Guerrilla Submarines Spyron Mod instead of RSRD and see if that does anything.
Just an update, using Guerrilla Submarines Spyron Mod instead of RSRD it seems that problem has gone away, so it looks like RSRD was the culprit.

Now, how to fix it?
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Old 06-25-15, 04:47 PM   #13
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Quote:
Originally Posted by torpedobait View Post
My setup is not Steam, is not installed in the default folder, and has been stable for quite some time now. I find the same problem with saved games. If I have racked up significant tonnage and have to leave for say, domestic-related reasons dictated by the household Admiral, I find that saving the game (not as an overlay of a previous save) will usually cost me all that tonnage. I only get credit for tonnage sunk after the saved game is reloaded. I don't think the problem is related to the hardware or source of software. It may be a TMO or RSRD issue, but I have not done any research. I have learned to NOT save when I have a significant kill. Instead I will hit ESC and then ALT/TAB out if I am ordered to leave. When I go back it does not seem to have any adverse effect, including the runaway CO2 issue encountered when using ALT/TAB straight from a running game. Perhaps this added info will help someone more knowledgeable than I to propose a solution other than my work-around.
I'm still trying to beat this bug, it make the game unplayable. I tried alt-tabbing when I am not playing, but SH4 crashed because I was doing something else on my computer. Sometimes it's not practical to keep it running all the time.

I sank5 ships, saved, reloaded and it was down to 2. Did it again and it was down to 1! The log shows my ships, it's the part where you exit and see that screen that shows patrol status and ships sunk right before it closes.

Could you post you mod list? I'll compare it to mine and maybe we can see a common variable.
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Old 06-26-15, 01:49 AM   #14
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Quote:
Originally Posted by james_nix View Post
Could you post you mod list? I'll compare it to mine and maybe we can see a common variable.
You're barking up the wrong tree. Game data being saved (or not) has nothing to do with your mods. Games are saved the same way whatever mods you use.

I think you would be better off considering matters related to Steam, your OS, your computer's specs, your documents folder, etc.


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Old 06-29-15, 08:43 AM   #15
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Quote:
Originally Posted by james_nix View Post
I'm still trying to beat this bug, it make the game unplayable. I tried alt-tabbing when I am not playing, but SH4 crashed because I was doing something else on my computer. Sometimes it's not practical to keep it running all the time.

I sank5 ships, saved, reloaded and it was down to 2. Did it again and it was down to 1! The log shows my ships, it's the part where you exit and see that screen that shows patrol status and ships sunk right before it closes.

Could you post you mod list? I'll compare it to mine and maybe we can see a common variable.
Mods in the order applied under JSGME for SH4: 1_TriggerMaru_Overhaul_2.5; 1_TMO_25_small_patch; RSRDC_TMO_v502; RSRDC_V5xx_Patch1; RSRDC_TMO_Pre Pearl Harbor Career Start; Pre-PH Mod Patch; 1.5_Optical Targeting Correction 031312 for RSRDCv502; 1.5_OTC for 8.5 to 4.8 Aspect Ratio RSRDCv502; 1.5_OTC_US Radar from Start for RSRDCv502; Easier AI for TMO 2.5 by Orpheus; Improved Ship Physics 2.6_TMO_RSRDC; EAXsoundsim_without_WebstersManeuver_TMO19; Fixed Zero Bomb Load RSRDC; Fixed_CD_sonar_RSRDC: IJN_Radar_Fix_for_TMO2_Easier_AI; LST_TMO_v2; ParaB's fewer radio contacts; Rescue Sub v1.0; Sonar TargetFix2_TMO; Submarine Hull Numbers; TDW_Ship_Plane_Fire_Damage_v1_3_SH4; TheDarkWraith_DC_Water_Disurbance_v2_0_sh4' TMO Smoke Mod; UStorp125plus125; TMO_Visuals_for_RSRDC; Stop The Shouting; Improved Stock Environment_v3_TMO&RFB.

It's a big list, but they seem to work for me. As you can tell, I am not into absolute realism (I use 64%), but I'm here to have fun. I've been through SH, SH2, SH3 (with GWX, a favorite), and SH4. Have never played SH5. I hate most forms of math, so I do not use realistic targeting. I will gradually increase the difficulty to eliminate map contacts and maybe a few others, but don't want to make it so hard it kills the enjoyment. I feel that putting all the work of multiple crewmembers onto the Captain is just too much work for me, so I let many automatic functions apply. Hope this helps resolve the problem of saves vs. credits. Thanks.
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