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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2015
Posts: 6
Downloads: 13
Uploads: 0
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Hi everyone,
I'm still playing in "arcade" mode just to take confidence with the game but I'm aiming to play it as a simulator in full real mode. I'm not sure how to identify ships and don't know if the stock TDC is good enough. I found Enhanced Ship ID Recognition manual V1.02 is it a good mod? and ... I have steam version of SH5 ![]() ////EDIT: Found instruction on how to aplly WoS to steam version , hope I'll be able to use it... Last edited by subgatto; 03-14-15 at 02:13 PM. |
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#2 |
Nub
![]() Join Date: Jan 2015
Location: California
Posts: 4
Downloads: 21
Uploads: 0
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I will try to summarize modifications to the "steam version" of the game for you. I hope that this helps.
First, there are two types of mods to the game. The first are mods that effect the data files of the game itself. The second, and more difficult ones to make happen, are those that patch the game program directly. Both can be done, but the process to patch the program has layers of difficulty built into it. The modifications that effect data files are pretty straight forward. The process is to download the mod, extract the mode, use the JSGME mod importer to load it and follow the documentation, usually found in the data directory of the extracted mod files. Create a MODS folder in the root steam game directory. This directory is c:/program files (x86)/Steam/Steamapps/common/<game name directory>/MODS. You create the MODS directory either during JSGME install or manually before you install it. Either way, make sure that the mod installer is pointing at the MODS directory. The second type of mod is much more difficult to do, hence the reason why the perception is that steam's implementation of the game cannot be patched. The process itself is difficult to do and is not automated. There have been attempts to automate, but there are issues with that effort that interfere with the process and it errors out. The STEAM game is "patched to version 2.1" as is, but I'm not sure if this incorporates all of the patches referred to in the forum. This process is not 100% full proof and your game may not run after you patch. It's a hassel to do and it may not work and may trash the install from steam. I consider myself sophisticated in the use of computers and I have not tried it. There are just allot of potential problems that I don't want to take on and solve. I have not patched and have the following Mod soup working as of this posting. Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\MODS] {This is the default directory path for Steam.} Accurate German Flags MightyFine Crew Mod 1.2.1 Stock faces Targor's SH5 Wooden Lifeboats ver. 0.3 MCCD_1.04_MFCM_1.2.1_compatible MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO OPEN HORIZONS II v2.5 Speech Recognition_MiTons_Stock_Editon_0.4_english Enhanced Ship Recon Manual V2.10 EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style Popular German Music From The 30´s Das Boot Gramophone music The instance of the game is not perfect, but I have voice recognition and many other mods that add to the immersion and realism factors. These have proven to be highly stable with no problems with crashes as installed. To conclude, the Steam Game can be modded if not patched and is quite stable after modding. Do make sure that you read the documentation before you install as some mods will use the same files as others. These you need to know about. I hope that this helps those out there who may be trying to mod the steam version of the game. ![]() ![]() ![]() Last edited by KUSMANAPSboss; 03-15-15 at 05:00 PM. |
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#3 | |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
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Ohe gattone subacqueo. Ecco qua. Ti consiglio THEBERBSTER thread tutorial, una mina d'oro.
Va detto però che: - comprati il cd che la versione steam sucks and prevents (easy?) patching with GFP TDW - this list may be far from perfect or complete, but it's pretty stable. - in red, the ones I consider - may be wrong - essential to the realism or fun. Ciao J. Generic Mod Enabler - v2.6.0.157 [D:\Games\Steam\SteamApps\common\Silent Hunter 5\MODS3] SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - Wave Mechanics - Gale (Improved) sobers storm Clouds v2 SH5 sobers rusty deck pack SH5 sobers Blackout lights V2 SH5 sobers base sky mechanics V1 sobers better terrain v4 SH5 sobers realistic underwater FX8 SH5 sobers smoke screen V1 SH5 (DynEnv compatible) Moon_light_mod V2 SH5 Accurate German Flags silentmichal's interior mod 1.2.4 smaller flags for Warships 1_0b Shadow Improvement Mod Real U-Boat Performance - Type VII v1.7 NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith FX_Update_0_0_22_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date) Equip_Upgrade_Dates_Chart MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Additional Merchant Ship Csengoi's EnemiesOfGermany Church's Compass Dials Mod v2.2 - Option Three NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha NewUIs_TDC_7_4_2_New_radio_messages_German German U-Boat Crew Language Pack German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX U-Boat Radio Room Telemetry SFX Unterseeboot SFX Unterseeboot II SFX OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 RPM Hydrophone v2.2.1 Manos Scopes-patch for 25x16 Enhanced Ship Recon Manual V1.02 Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior gap - HD 1 deg Scope Bearing v 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 EQuaTool 01.01 by AvM - Flat Style EQuaTool 01.01 by AvM - add-on - Large Style Ruler EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools Water reflections intensity varied by available sunlight by TheDarkWraith AilBubbles 1.0 Micro AilDeckwave 1.0 AilRain 1.0 Messervy_s_gramophone_pack1 No Logo Intro Menu_Animation v. 01.00 by AvM Trevally Automated Scripts v0.6 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Quote:
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#4 |
Swabbie
![]() Join Date: Mar 2015
Posts: 6
Downloads: 13
Uploads: 0
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Thank you kindly subsimmers!
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#5 |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
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The only modsoup allowing me to finish a campaign w/out recurring CTD (especially near harbour).
Generic Mod Enabler - v2.6.0.157 [D:\Games\Steam\SteamApps\common\Silent Hunter 5\MODS3] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - No Glaring Sunlight DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater FX Patch DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V31 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Shadow Improvement Mod SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior silentmichal's interior mod 1.2.4 NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German IRAI_0_0_41_ByTheDarkWraith FX_Update_0_0_22_ByTheDarkWraith A Fistful of Emblems v1.51 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equip_Upgrade_Dates_Chart MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Nauticalwolf's_Poster_Mod_v1.0 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch Realistic ammo amount for AA and deck guns RPM Hydrophone v2.2.1 Real U-Boat Performance - Type VII v1.7 Manos Scopes-patch for 25x16 No Logo Intro Menu_Animation v. 01.00 by AvM Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith Church's Compass Dials Mod v2.2 - Option Three EQuaTool 01.01 by AvM - Flat Style EQuaTool 01.01 by AvM - add-on - Large Style Ruler gap - HD 1 deg Scope Bearing v 1.0 Enhanced Ship Recon Manual V1.02 smaller flags for Warships 1_0b NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Csengoi's EnemiesOfGermany German U-Boat Crew Language Pack German U-Boat Internal Routine SFX Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Default Keybindings for Stormys DBSM U-Boat Radio Room Telemetry SFX Reboot's Hot Soup 1.0 Reboot's Water Drips 1.1 Officers skin by Naights Radio Paris French Music Full Version 1.2 Messervy_s_gramophone_pack1 Grossdeutscher Rundfunk stoianm realistic color exterior mod v1 ImprovedWaves_Improved Pitch&Roll SH5_7A_Conning_Fix R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date) sobers OH2.5 Kiel Lite mod V4 SH5 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 |
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