SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-15, 10:18 PM   #1
Tyro
Swabbie
 
Join Date: Feb 2015
Location: California
Posts: 5
Downloads: 5
Uploads: 0
Default MaGui Widescreen and GWX

I'm a bit puzzled about getting these two mods working together properly. The installation readme for MaGUI Widescreen indicates that no FIX modfile is necessary if you run it with GWX. However, Makman's downloads page offers a Widescreen MaGui v3.4-SA FIX for GWX v3 file.The installation readme included with this fix instructs to use the included FIX modfile (obviously).

The FIX readme is dated December 12, 2013, which makes it more recent than the MaGui Widescreen readme (May 26, 2013). So perhaps the FIX is needed, and the Widescreen readme is out of date? I'm not sure

And lastly, I'm using GWX Gold, not GWX v3. I'm not sure if the changes from v3 to Gold make any difference with respect to MaGui Widescreen, so this is another source of puzzlement for me.

I searched for answers to these questions, but found nothing that cleared them up completely. Any words of assistance would be much appreciated. Thanks in advance.
Tyro is offline   Reply With Quote
Old 02-21-15, 11:29 PM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Tyro View Post
And lastly, I'm using GWX Gold, not GWX v3. I'm not sure if the changes from v3 to Gold make any difference with respect to MaGui Widescreen, so this is another source of puzzlement for me.
GWX3 is GWX Gold. they are the same thing.
Quote:
On behalf of the entire GWX Mod Team, I am pleased to announce our 'Gold' release...

GWX version 3.0!!!
http://www.subsim.com/radioroom/showthread.php?t=102096
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-22-15, 03:06 AM   #3
Tyro
Swabbie
 
Join Date: Feb 2015
Location: California
Posts: 5
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
GWX3 is GWX Gold. they are the same thing.
Ah, okay, thanks for clearing that up. Any idea about my other puzzle: Do I need a FIX for GWX and MaGui Widescreen?
Tyro is offline   Reply With Quote
Old 02-22-15, 03:59 AM   #4
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

My take on this is that you do need to apply the "Fix for GWX3" after the Widescreen SA (Stand Alone) mod. As is written in the readme of the fix dated 17th december 2013. It shouldn't hurt that much. If the game doesn't work once you did then it is easily reverted with JSGME. Just make sure you do a few test patrols before dedicating your playtime to an entire campaign. (Caveat: have not used these mods myself lately. So no personal experience in the right way of installing it.)

It doesn't say what changes it made, but I guess he found some bugs after the release of the standalone version in may that needed squashing to make it behave with GWX3 as he intended.
Pisces is offline   Reply With Quote
Old 02-22-15, 05:00 AM   #5
Tyro
Swabbie
 
Join Date: Feb 2015
Location: California
Posts: 5
Downloads: 5
Uploads: 0
Default

Yeah, that seems the most plausible set of circumstances for the creation of the FIX file.

I was rather hoping to avoid testing the two possibilities. I've got experience writing mods and playing with mods for a good many games, and I know that sometimes you just need to test things on your own, but it's a daunting task to start playing a game by testing a bunch of mods -- you don't really know what you should be looking for, aside from CTD's and the like.

Still, no one has chimed in with specific answers, so I think you're right: best to just try it and see.
Tyro is offline   Reply With Quote
Old 02-22-15, 12:05 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Tyro View Post
Any idea about my other puzzle: Do I need a FIX for GWX and MaGui Widescreen?
Sorry, I have no clue, as I don't use any widescreen mods.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-22-15, 12:57 PM   #7
jakjack
Seaman
 
Join Date: Aug 2011
Location: New York
Posts: 39
Downloads: 297
Uploads: 0
Default RE: WS Magui fix for GWX 3.0

I'm not sure if you need the fix, (I assume you do), but if it helps, I am running GWX Gold with it activated and everything is running smoothly so far
__________________
In the town where I was born
Lived a man who sailed to sea
And he told us of his life
In the land of submarines

jakjack is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.