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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Nov 2014
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Harbor Trouble in Rabaul
January 22, 1944 USS Golet, Balao Class - Pacific
This urgent message is coming to you from the first officer aboard the USS Galot. Our captain has just revealed to us that he took a few years off being a sub captain and doesn't remember much about it. Further, he knocked our real captain out in a bar fight and came aboard during our last refit as "the new skipper" after stealing our real captain's uniform. I should have suspected something when I noticed the strain on his jacket buttons.... Nevertheless we are in real trouble and need your help. We have been assigned to photograph the carrier force in Rabaul harbor. There are four patrol ships in the deep water outside the harbor and we must get past them in order to get in position to take photos. It's currently daytime in calm water. Our plan has been to troll at max depth at 1 knot until night fall to surface decks awash and try to sneak closer. The problem is, this works well for quite a while but eventually we always get caught by the patrol vessels with the same glug glug boom boom result. Reality is set to Hard. No mods. 1.) How can we remain undetected by the patrols until nightfall? 2.) After nightfall, is it safe to come to decks awash within a certain distance of the patrol boats? It seems like it will be nearly impossible to sneak past all of these ships and get this mission done. Please help! |
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#2 |
Ace of the Deep
![]() Join Date: Mar 2007
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I guess you could get on the radio and argue with your superiors why they are sending in a submarine to do a risky recon mission that Army aircraft designed for that purpose could do out of the airfield at Port Moresby, cheaper, quicker, from altitude, in the daytime light, and you have the negatives the same day.
Some of the missions scripted in the game bear no resemblance to historical reality. ![]() |
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#3 |
Nub
![]() Join Date: Nov 2014
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While I can't argue with that, I would still like to accomplish it. That said I am having one hell of a time doing that. These four warships are in a tight patrol and even though I found a spot to hide until nightfall, I am getting caught every time during the approach and having no luck escaping from four warships in the shallows.
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#4 |
Nub
![]() Join Date: Nov 2014
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I finally made it into the bay Rabaul where the carriers are but you can't get within 2000 yards to take photos unless you're on the surface which naturally = getting caught every time. What the hell is with this assignment?? I must be missing something here.
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#5 | |
Ace of the Deep
![]() Join Date: Mar 2007
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What's funny is that looking at the historical record, I can't find any evidence that Japanese carriers ever anchored at Rabaul, let alone were based there. |
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#6 |
Stowaway
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Yup - a near-suicidal mission. I seem to recall having succeeded once, but mostly by luck. I'm currently running the TMO mod (custom difficulty settings, with no external views to help) and have tried three times, with the same fatal results. My only suggestion is to make sure you save the game before sending a radio message that will give you a new mission, and if they send you to Raboul, cheat and reload the save. Thot, or ignore the mission entirely, and go look for something to sink instead.
Edit: In fact, thinking about it, I remember not only succeeding in getting the photo's one time few years ago, but deciding to do the obvious, and torpedo the stationary carriers. I can't remember whether I got out alive that time... |
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#7 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
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Simplest way to deal with patrol craft is to sink them with torpedoes. After that consider "periscope depth" as a variable - with GATO and later subs inside harbors you often run aground at 66 feet, so come up to 55 feet and use the page up/page down keys to just raise the scope above the surface. Whatever it takes, as long as the tops of the periscope shears are below the surface the only thing you need to worry about is depth charges. And the best way to avoid depth charges in shallow water is to sink everything in the area that carries depth charges.
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#8 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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I'm with Snipe ... sink them first.
OR Run on the surface at night with no moon. They do not have radar and can not see well at night and you have a lower profile than they do. I have been within 800 yards of an escort before ... sweating like crazy that he didn't see me during a night storm. He went right past me ... and then I sank the Cruiser that was following him. It was to shallow and I thought he would hear me anyway. AUDENTES FORTUNA JUVAT Fortune Favors the Bold
__________________
Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#9 |
Gefallen Engel U-666
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Capt Peril!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#10 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() I vote with Dread Knot. Just because the AI sub staff wants you to commit suicide, doesn't mean you have to do it. |
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#11 |
Chief of the Boat
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^ Probably the best way forward
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#12 | |
Pacific Thunder
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Many of the Stock Special Missions never happened. Sure, I've completed some for fun however I prefer the Campaign we used in the Pacific Thunder Campaign that has been modified into the "Guerrilla Submarines Spyron Mod"..... an off-site mod: http://www.subsowespac.org/silent-hunter-4-mods.shtml All Special Missions in this campaign really happened. Most here like RSRD. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#13 |
Stowaway
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decks swash in the game is no different then fully surfaced with running lights on so stay submerged the whole way on silent running is the way to do it and stop at times to let boats move out of the area so they don't get close to detect you.
if one does get close sink it and go full speed to get away from the area as fast as you can then return to slow silent running and continue your mission |
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#14 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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If by "deck swash" you mean decks awash;
http://www.subsim.com/radioroom/showthread.php?t=211613 I gotta disagree - my experience with decks awash consistently reduces the range at which the enemy spots me by 2000-4000 yards. Again though, in real life if you sink patrol ships guarding the narrows there would be SOME response by the enemy, sending out more destroyers and aircraft to find out what happened and punish the culprit. In game that doesn't happen, you sink the patrols on the way into the harbor/bay and you won't be bothered by any on the way out. The other unrealistic thing (among many) is that enemy sonar doesn't detect you at all unless you're deeper than 30 feet, so running on a dark night full speed at a keel depth of 27 feet with the spray kicking up all over and the diesels roaring you can pass withing 1000 yards of a destroyer without him seeing or hearing you. Ridiculous, but that's the way it's programmed. |
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#15 |
Electrician's Mate
![]() Join Date: Jun 2013
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Hey Capt Peril I had the same recon mission. I went in at night submerged 2knots silent running. I kept track of the tin cans, stayed in the deeper water and moved into a good shooting position to get the 1st one. stayed at periscope depth for a spread of torpedoes from the stern tubes for another and and took my chances with the other 2. It was quite a battle just beware you still must be cautious there is also land artillery. Plus more warships patrolling
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