![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Oct 2014
Posts: 9
Downloads: 15
Uploads: 0
|
![]()
Hey, all - new to the forum, here... great group of folks!
I'm on my 16th patrol of a campaign. My boat is now the Balao - fully outfitted with the best desk guns, noise suppression, best AA guns (fore and aft) and all radars/sonars updated, etc. as of 1 May 1944 date availability in my career, so far. My crew is highly trained, and I typically do everything myself (deck gun, AA, torp targeting, etc.). All legitimately 'earned' from managing promotions/upgrades, etc. No 'game mods' (just "enviro"). I prefer the torps that are steam, and default to only 41kts./4100yds. My question: --------------- Is there really any point in going back to port (Brisbane) at this point in the war? All the cool stuff is about to happen around the Solomons, New Guinea, Phillipines, etc. and after *3 years* of playing the sim on and off, I just *found* (and sunk) the Yamato! Or one of them, if it/they reappear regularly. I sink large tankers regularly, and I've developed an appetite for BB's, CV's and the like lately, also. ![]() If crew 'morale' (which is already skilled/trained near the max) doesn't suffer, why "miss" all the stuff by going back to Brisbane when I can just refit at the many ports now available in the area? Thoughts? Thanks! And great forum, guys! I go "back" with Silent Hunter, to Silent Service (on Commodore 64), and everything made, up to present (except SH5). I play/own most of the Sonalyst "stuff" too... |
![]() |
![]() |
|
|