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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2013
Location: FROM RUSSIA
Posts: 13
Downloads: 51
Uploads: 0
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build mods for the beginner
there is something unpretentious assembly mods or even be a manual, to avoid putting too much and do not clutter up the game?
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Sincerely, Makis84 |
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#2 |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
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TLDR: Every time JSGME tell ask you a yes/no question when you enable a mod, you are most probably breaking something.
Long version: Every time JSGME tell ask you a yes/no question when you enable a mod, you are most probably breaking something. So don't do it if you are not 100% sure you can , like you have Wolf of steal 1.02 and it have a patch 5, you can overwrite. Every other time what you can do is compare the files 1 bye 1 to the other mod it wants to overwrite. If you are lucky there are only files you can edit with notepad. I use total commander compare function to see what the difference is and "merge" them, ofc if you know what you are doing. ![]() ![]() So you have 2 option: Wolf of Steal or Sobers mod list. I myself use WoS and added a few things I liked and COULD with the merge technician I mentioned above. Now I get a CDT every hour ![]() ![]() |
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#3 |
Engineer
![]() Join Date: Mar 2010
Location: Baden-Württemberg / Germany
Posts: 200
Downloads: 68
Uploads: 0
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Hi maybe try my addon to The Wolves of Steel.
http://www.subsim.com/radioroom/showthread.php?t=215304 |
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