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Old 07-16-14, 09:52 AM   #1
ParaHandy
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Default Sabotage

The option to include sabotage as well as malfunctions via Commander had me thinking. Was this generally done by sailors trying to get out of a patrol as opposed to enemy agents? Was it common?
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Old 07-16-14, 09:56 AM   #2
Dread Knot
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The option to include sabotage as well as malfunctions via Commander had me thinking. Was this generally done by sailors trying to get out of a patrol as opposed to enemy agents? Was it common?
More often it was done by native French and Breton dockworkers and yard personnel. Sometimes in conjunction with the French Resistance and sometimes alone on patriotic impulse when the opportunity presented itself. Sometimes it could be as simple as leaving an implement or tool in a valve or pipe.
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Old 07-16-14, 10:01 AM   #3
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I have 'Malfunctions' active all the time, but only activate 'Sabotage' when operating out of French ports. I don't know it that's more accurate but it feels right to me.
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Old 07-16-14, 01:35 PM   #4
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I've read that by 1943, early 1944, when the odds of a German victory were getting daily, smaller, the French "co-operation" began to break down. Sabotage could also include canned food of the 'lowest quality', and/or a dead dog in the fresh water tank. Anything to incapacitate the U-boat crews.
Even before boats could set sail, a German diver had to inspect the hull for limpet mines that may have been placed by the french resistance or loyal dockworkers. By 1944, just because you made it back to base, did not mean that you were safe...
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Old 07-16-14, 03:46 PM   #5
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I have 'Malfunctions' active all the time, but only activate 'Sabotage' when operating out of French ports. I don't know it that's more accurate but it feels right to me.
Excellent idea, Steve. I'm going to set my game up that way.
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Old 07-17-14, 03:59 AM   #6
banryu79
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Originally Posted by Sailor Steve View Post
I have 'Malfunctions' active all the time, but only activate 'Sabotage' when operating out of French ports. I don't know it that's more accurate but it feels right to me.
Out of curiosity I opened and red the file "..\SH3 Commander\Cfg\Randomised events.cfg". It is well organized and commented and I saw that the "Sabotage" randomized events are all limited in the time period range in which they could occur, namely in between 1944/1945 years only.
"Malfuncion" events are present in the whole war period but with distinguished probability values (small prob. in 1939 with increasing prob. for the following years, to reflect lower manufacturing and labor conditions, I assume).
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Old 07-17-14, 06:17 AM   #7
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Originally Posted by banryu79 View Post
Out of curiosity I opened and red the file "..\SH3 Commander\Cfg\Randomised events.cfg". It is well organized and commented and I saw that the "Sabotage" randomized events are all limited in the time period range in which they could occur, namely in between 1944/1945 years only.
"Malfuncion" events are present in the whole war period but with distinguished probability values (small prob. in 1939 with increasing prob. for the following years, to reflect lower manufacturing and labor conditions, I assume).
Kudos!

Here is a player who actually bothers to look at what he is using to mod the game! We can all learn from banryu79.
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Old 07-17-14, 08:44 AM   #8
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Kudos!

Here is a player who actually bothers to look at what he is using to mod the game! We can all learn from banryu79.
Thank you, and can I add that we can all learn from the modders themselves just by examining their creations?
The more I learn about the inside of the mods I'm using the more my respect grow for the modders, let be my amazement in contemplating how great, well thought their creations are and how much they add to the game.
I want to reformulate: how much their creations actually change the game for the better.

Kudos to the modders
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