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Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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GWX3.0 - Enemy visual detection ranges
![]() I was reading the "Patrol Guidelines" postend in the "Wolfes At War" site and considering to use as my personal guidelines in my games as they look to me very well thought out and potentially useful. Link: http://wolvesatwar.org/wiki/index.ph...ing_the_Convoy In the section about the uboat aspect presentend to the enemy ship and how this affect enemy visual detection range in different daylight conditions I red this passage: Quote:
Also, and this is a question for the experienced kaleuns here, would you confirm or deny these values, based on you personal experience (with GWX or NYGM as a context)? I am really intrested in knowing about these matters! ![]() |
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