SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-01-14, 01:08 PM   #1
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default Ship Drifts Off Course

My ship often drifts off course, especially in high winds. I have talked to my navigator and helmsman until I'm blue in the face, but they still do not keep an eye on the compass. Is there any easy solution to keeping the ship going on the last heading I called?
Zosimus is offline   Reply With Quote
Old 07-01-14, 02:50 PM   #2
Jaystew
Sparky
 
Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
Default

Realism, it's such a bitch lol jk.

I have no idea how to fix that.
Jaystew is offline   Reply With Quote
Old 07-01-14, 03:08 PM   #3
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
Default

Time Compression (TC) <= 128x
vanjast is offline   Reply With Quote
Old 07-01-14, 03:16 PM   #4
Zosimus
XO
 
Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
Default

The ship drifts off course with TC 64.
Zosimus is offline   Reply With Quote
Old 07-01-14, 03:45 PM   #5
scott_c2911
Engineer
 
Join Date: Nov 2012
Location: West Midlands, Uk
Posts: 203
Downloads: 71
Uploads: 0
Default

Its called leeway to let everyone know. The old sailing ships took it into account when navigating. When you plot a course the navigator sets a small amount of port or starboard rudder to compensate for it in game. If you just point your sub at heading 090 for example and say rudder amidships it will not be pointing at 090 in a few hours or so regardless of tc. This can also be attributed to the curvature of the earth modelled into the game but im not so sure about that. Sailor steve knows about plotted courses that arc across the ocean rather than a straight line but I cant remember the name for it.
__________________
KLt S. Cooksey commanding U-2528
... .. -. -.- / - .... . -- / .- .-.. .-..
scott_c2911 is offline   Reply With Quote
Old 07-01-14, 07:17 PM   #6
UKönig
Captain
 
Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
Uploads: 0
Default

The more skill and experience your officers have, not to mention decorations, will help reduce incidences of lost waypoints.
When I put the new Nav Officer on, he loses his way every now and then, especially underwater at 70+ meters. I put that down to a lack of sky/star sightings.
But yeah, the more skill and decorations your crew has, the less they slip up.
__________________
Because I'm the captain, that's why!
UKönig is offline   Reply With Quote
Old 07-01-14, 08:20 PM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by scott_c2911 View Post
Its called leeway to let everyone know. The old sailing ships took it into account when navigating. When you plot a course the navigator sets a small amount of port or starboard rudder to compensate for it in game. If you just point your sub at heading 090 for example and say rudder amidships it will not be pointing at 090 in a few hours or so regardless of tc. This can also be attributed to the curvature of the earth modelled into the game but im not so sure about that. Sailor steve knows about plotted courses that arc across the ocean rather than a straight line but I cant remember the name for it.
Actually I have to disagree completely. In the game if you use waypoints the sub will hold its course, which is not realistic, or the navigator wouldn't have to take a position fix every day. On the other hand, if you just set a heading and let the boat go, it will not only drift off course but drift off heading, which is highly unrealistic. In real life the helmsman will hold his heading, or you'll replace him with a helmsman who can. The heading should never wander. If you set your heading for 300 degrees, the boat should stay on that heading. That it doesn't isn't realistic - it is a game bug.

Real Life: You tell the helmsman to hold a heading. He does. If the boat drifts off course because of winds or currents your next fix will find you not where you expected, but you will still be on the same heading. You would then plot a new course and give the helmsman the new heading, and he would hold that one until told otherwise.

The Game: You tell the helmsman to hold a heading. He falls asleep at the helm and your heading wanders all over the place. If you ignore it long enough you might find yourself on the opposite heading. This is not even a tiny bit realistic. It is a bug. Plotting waypoints is the only way to insure that your boat will hold its heading. Unfortunately plotting waypoints also guarantees a perfect course every time. The alternative is to give the helmsman a heading and then correct it constantly, essentially conning the boat yourself. Both ways are less than desirable.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-02-14, 12:48 AM   #8
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
Default

Quote:
Originally Posted by Zosimus View Post
The ship drifts off course with TC 64.
A TC=128 is just manageable if you're sailing on Real Nav. Not too much drift and plenty time to correct.
vanjast is offline   Reply With Quote
Old 07-02-14, 01:26 AM   #9
Jaystew
Sparky
 
Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
Default

Weather should not affect the compass.
Jaystew is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.