SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-22-14, 08:44 PM | #1 |
XO
Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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sonar upgrade
I suppose this has been suggested before, but if not:
In my opinion, the sonar operator in SH3 is way better than in SH4. Is there any way to transfer the sonar files to SH4 to upgrade the sonar operator? Joe S |
06-23-14, 01:57 AM | #2 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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What mods are you using? |
06-23-14, 11:39 AM | #3 |
XO
Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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Thanks for the reply, I am just using some aftermarket sound effects and the 360 degree bearing mod.
For those who like to man the guns, be the sonar man, the radar man and empty the garbage it might not be too bad, but for me, I just want to be the captain and it would be helpful if the sonar man could do his job. Joe S |
06-23-14, 07:22 PM | #4 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
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Try TMO, RFB, OM and Traveller Mods
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
06-23-14, 10:06 PM | #5 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
I usually will just let the sound man do his thing until he detects something or I have some reason to check up on him. |
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06-24-14, 06:04 AM | #6 |
XO
Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
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Thanks for the suggestions. All I really want is a sound man like the one in SH3 which can track the nearest warship so I can get some warning if an escort is coming too close.
Joe S |
06-24-14, 11:30 AM | #7 |
Ace of the Deep
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
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There is a "contact report" and a "follow nearest contact" button in the sonar station.
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- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
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