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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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Last bit of stuff from my side..
I found an error in my last wheel, corrected this and added some extra stuff. I must just 'dolly' it up a bit more before release What this little 'gem' (I like to call it ![]() From your target AOB observation 1) Target Range 2) Closest approach .. added to this with a 1 degree target transversal 4) Your sub's relative speed 3) Target apparent and true speeds This would mainly be useful for long range sightings where it makes use of the ship length, rather than mast height, as at long ranges the masts are difficult to see. It is draggable ![]() ![]() Last edited by vanjast; 06-12-14 at 10:25 AM. Reason: Updated image |
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#2 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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1x minor correction - The Nautical mile ranges have shifted
![]() The only maths you have to do yourself is an Addition and Subtraction of 2 or 3 digit numbers. All Divisions/Ratios and Cos/Sin 's are automated by rotating the disc around = easy as pie ![]() |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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I hope you got a good tutorial for it, as it is as clear as mud to me now how this works.
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#4 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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![]() ![]() ![]() ![]() No worries mate... I'll put a simple 6 (7) step method manual together, with the theory behind it... and you'll wonder why this was 'never done before'. At least, I think it has never been done before ![]() The longest time will be taken by the 1 degree 'target transversal' which could take at the longest 5 minutes at 8-10km range Target speed acquisition time should lie between 5 - 60 seconds within torpedo ranges... ![]() Last edited by vanjast; 06-12-14 at 02:14 PM. |
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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Bloody hell mate, I might, after all these years, actually attempt manual targeting using your tool
![]() Best regards. Fubar2Niner |
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#6 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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![]() ![]() I have further ideas for improving the tables, but for now it should be suitable for SH3/4/5. The only problem I see is the screen resolution. I've made it to max 1080 vertical res (wide screen) so that I can get the visual accuracy, but this is really not accurate as I'd like, as image editing is limited. I've made compromises, hopefully within human optical perception accuracies. Essentially the closer your target gets the more accurate your calculations will be, as in RL. Later ![]() Last edited by vanjast; 06-12-14 at 04:13 PM. |
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