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Old 05-01-14, 07:24 PM   #1
UKönig
Captain
 
Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
Downloads: 1
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Default Bugstomper

I have a few questions for the experienced (vanilla) Silent Hunter 3 captains...

Things I've noticed, probably bugs, definitely catches my eye and was wondering if anyone else had gone through it as well, and if so, what can be done to "fix" it.
Things as:
The lights aboard my Type 9 (any variant) flash all the time. On, off, on, off, on, off, on....all through the patrol. The type 2, 7, even 21, the lights stay on with no problems. They change from red night light to white day light on cue, but when I use the type 9, they never stay lit, they always flash.
Ships sometimes get stuck in the docks/piers. I assume what happens is that the game spawns the ships first, and as I get closer to land/the harbour, then it spawns the terrain or dockyard. And woe to be for any ship that may be in the way, for like a star trek transporter malfunction, the ship is cut in half by the wharf.
This one I can live without but I've noticed from time to time, if I fire a torpedo at a ship, jump outside with ext. view, race across the ocean to the target side, and wait to watch for the "impact", my torpedos always disappear. It's like the game forgot they were there, and if I jump back aboard to check the time remaining to target, the countdown is always stopped, as if it never started, and one fish is still gone from the inventory. I don't do that anymore.
Of course we know the obersteuermann who gets his weather reports wrong, tells me its no rain and light fog when I can't see a thing and it's raining so hard Ramses of the deep has a boner.
Those are some of my peeves, I think the one I need the most help with is figuring out who is playing with the dammed lights...

Last edited by UKönig; 05-01-14 at 07:59 PM. Reason: bad grammar
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