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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Feb 2014
Location: TubeONE
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three quick newbie questions
i run gwx+ olc MKd+ ACM Reloaded for OLC+ ACM Lite Maps+ h.sie's hardcode fixes and some smaller ones on top of them:
1) Today during my first patrol mission I've noticed that suddenly green contact marks appeared on my map. That happened a couple of times when I was at map in TC mode. Note that this happened only very rarely and only in the area of the british channel. Most of the time there weren't any green contacts on map when my WO reported one. My realism setting is on 100%. I also marked the "no map contact update" option. Why do I still see such green map contacts ?? 2) For what exactly do I need torpedo speed settings? Like enemy ships which go 2-6 Knots the torpedo should be set to slow? 3) I've been wondering how real u-boat cpts. parked their ship when coming back from a mission? Because on the next mission in SH3 the boat is pointing with it's bow out of the "parking lot" again?? |
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#2 |
The Old Man
![]() Join Date: Apr 2007
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1) ??? No idea.
2) You can shoot steam torpedos (visible bubble trail) at different speeds. The faster the shorter their range, but the less the targets time to take evasive manouvers. U-boats used only slow and medium speed settings. Electric eels have only one speed (28 knots ingame) (sic!), but they stay stealthy. 3) The U-Boot is in port for several days/weeks for resupply, maintenance and repair. Time to push it around and even take it out of the water. http://historyarticles.com/gray-wolves-den/
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#3 | |
Lieutenant
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![]() Quote:
1) I can add further that when I click on such green contacts the pop up clearly listed them as ships without any specification like class/nation or something. So it's apparently not a plane or buoy. It's green so someone could figure it's not an enemy? Maybe because they were warships (channel of Britain)? After they suddenly poped up on the map I couldnt btw see them anymore when I went to bridge.... ![]() 2) Ive found a chart regarding torpedos' speed & range etc ... http://www.stardestroyer.net/Armour/SH3Chart.pdf 3) Hey thx again for your input !! Last edited by ValoWay; 03-13-14 at 11:01 PM. |
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#4 |
Eternal Patrol
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Green always denotes a Neutral. I'm not sure why you're seeing them though.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Lieutenant
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I've got another question:
4) Gramophone tracks - Is there a limit for possible gramophone tracks to play? Seems like I'm lacking a whole lot of tracks when on sea? - Is maybe the "randomise gramophone track" option of SH CMD 3.2 restricting the number of possible tracks being played? - How has a gramophone track file to look like and has it to be a special format? |
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#6 | |
The Old Man
![]() Join Date: Apr 2007
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It includes the TII/TIII speedbug - showing them to run 30 knots. Ingame they run only 28 knots. Check the inner TDC speed indicator dial. People realized a "gyro glitch" when switching between a 30 knots G7a (steam) and a "30 knots" G7e (electric). Afair no mod addressed this bug, but it's easily correctable in torpedo.sim with skwas Silent 3ditor. TII and TIII run 5250/5000 m in GWX. Not sure, but I think this was already changed in 2005 with one of the official SH3 patches.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#7 | |
Sea Lord
![]() Join Date: Apr 2007
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The faster it goes, the less change of your target maneuvering out of the way. Also the faster it goes, the less lead angle you need on your target, which means you get to shoot closer to 0 heading if you are doing a 90 degree shot. Steve |
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#8 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
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Mmmm...
![]() Questions I have! Was (in RL) a G7a set to run at 30 knots less visible then a G7a set to run at 40 or 44 knots? I'm thinking about the possibility that, the lower the speed set the lower the quanty of gas/steam released per unit of time and that means (maybe) a less visible boubble trail on surface... If the above was true, do you know if this is modeled in the game? |
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#9 |
Silent Hunter
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#10 | |
Silent Hunter
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#11 | |
Silent Hunter
![]() Join Date: Dec 2004
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Double check and reset the switch!!!!! |
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#12 | ||
Lieutenant
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Quote:
I'm currently converting my files into .ogg. I read somewhere else that sh3 gramophone also has trouble with tracks in mp3 vbr: http://forums.ubi.com/showthread.php...mophone-Forums UPDATE: I've used "free audio converter" to turn mp3s into ogg files. The mp3s which weren't working before do work now! http://www.dvdvideosoft.com/products...m#.UyNdzPldWAZ As long as you do not change the path for converted files this free program conveniently converts a whole list of music files. Note that I first changed the path to which converted files should go to which somehow broke converting several files at once... I had to reinstall it to fix that.. You get from their website also a program to download videos as audio files from youtube. COmbine both programs and you rdy to go! It's freeware so who cares? Last edited by ValoWay; 03-15-14 at 01:39 AM. |
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#13 |
Lieutenant
![]() Join Date: Feb 2014
Location: TubeONE
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Another question:
Fatigue When I'm for about half a week on sea only the crewmen in the torpedo room rly suffer noticeably from attrition even without any reloading actions. I read in the gwx manual that they do except for reloading also maintenance but was it really that intense in RL? The fact that they lose that fast stamina in the torpedo room even without any actions (talking about sh3 stuff which is reloading only?) makes me wonder if I even wanted any personal inside of the torp room when I do not need to reload? If maintenance was really that important and intense in RL it would be cool to see a random increase in torpedo failure chance when someone does not put any or enough ppl inside of the room !!?? |
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#14 |
Machinist's Mate
![]() Join Date: May 2001
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Pisces (9)
After many years sailing in SH3 I finally had the same encounter. LOL I chased the sounds for a long distance, but never could see them. Not to give away any positions, but it was "somewhere in the Mid Atlantic" ![]() AD Go far enough north and you can hear the icebergs too !!! |
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#15 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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