SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-14, 09:28 PM   #1
RushTheBus
Engineer
 
Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
Default Dud Torpedo Ratio?

I'm curious as to if anyone else is experiencing an excess of dud torpedoes. I'm currently attempting to finish up British Coastal Waters. Just attempted to take out two tankers and all four torpedoes i launched (two each) were duds...all back to back. The last mission i I had a 50% failure rate on the torpedoes. These are the steam ones, not the electric ones.

At the begining of this mission i even spent extra poitns to improve maintenance which is supposed to reduce dud torpedoes.

Getting beyond annoyed with trucking across the North Sea, sneaking into a harbor, and then taking out only 1 ship because i have a 50%+ torpedo failure rate.
RushTheBus is offline   Reply With Quote
Old 03-10-14, 06:10 PM   #2
RushTheBus
Engineer
 
Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
Default

For what its worth, I did some reading and it looks like (in reality) there was some serious quality control issues with early German torpedoes. Especially in regards to the magnetic influence detonators. Does anyone if those realities have been accurately modeled into the game or TDWs patcher?
RushTheBus is offline   Reply With Quote
Old 03-10-14, 07:37 PM   #3
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by RushTheBus View Post
For what its worth, I did some reading and it looks like (in reality) there was some serious quality control issues with early German torpedoes. Especially in regards to the magnetic influence detonators. Does anyone if those realities have been accurately modeled into the game or TDWs patcher?
My torpedo patches work with the torpedoes.sim file. Whatever is in it is what you'll see/experience. Open those files up with Goblin and you'll see that the failure rates are set high in the early years.
TheDarkWraith is offline   Reply With Quote
Old 03-10-14, 08:54 PM   #4
RushTheBus
Engineer
 
Join Date: Feb 2014
Posts: 206
Downloads: 211
Uploads: 0
Default

Thanks for the clarification. I'll have to start using impact detonators instead of the magnetic influence.
RushTheBus is offline   Reply With Quote
Old 03-11-14, 05:39 AM   #5
sir_drinkalot
Watch
 
Join Date: Feb 2014
Posts: 15
Downloads: 8
Uploads: 0
Default

From what I've heard, you can have a better chance of success if the torpedoes hit the hull at a 90 degree angle... That's how I usually set up my attack, but I don't play with duds. However, I will try to look into this.
sir_drinkalot is offline   Reply With Quote
Old 03-17-14, 11:35 PM   #6
Da11en47
Watch
 
Join Date: Jun 2005
Posts: 18
Downloads: 35
Uploads: 0
Default

Don't feel bad, I haven't had one explode in 10. Very close, if not 90 degree angle attack as well.
Da11en47 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.