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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2013
Location: Under the sea.
Posts: 34
Downloads: 128
Uploads: 0
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Hi everyone,
Scuse my noobishness here, but I have been thinking of getting into the mission editor for SH4 but when I went to boot the thing up, it says it cant find assets such as ships and subs... basically just keeps listing things it cant find and I have to force shut it down in the process explorer. Is it possible that through modding even though I used the JGME I have damaged the install? If so, is a complete re install the only option? Thanks for your help!
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U-Boat Enthusiast | Playing SH3 GWX & SH4 | i5, 8GB RAM, GT 630 [SIGPIC][/SIGPIC] |
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#2 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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When you get to the menu screen the version is in the lower right corner, do you have 1.4 or 1.5?
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#3 |
Seaman
![]() Join Date: Apr 2013
Location: Under the sea.
Posts: 34
Downloads: 128
Uploads: 0
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1.5 With the U-Boat missions add on.
__________________
U-Boat Enthusiast | Playing SH3 GWX & SH4 | i5, 8GB RAM, GT 630 [SIGPIC][/SIGPIC] |
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#4 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Hmmm, that eliminates the problem I get with 1.5 mods in a 1.4 game, a flood of "missing file black.tga" yada yada yada.
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#5 | |
Seaman
![]() Join Date: Apr 2013
Location: Under the sea.
Posts: 34
Downloads: 128
Uploads: 0
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![]() Quote:
I'll post the messages when I get home from work, tonight.
__________________
U-Boat Enthusiast | Playing SH3 GWX & SH4 | i5, 8GB RAM, GT 630 [SIGPIC][/SIGPIC] |
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#6 | ||
Admiral
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![]() Quote:
Only you can answer this......Have you ever removed a mod out of sequence? Meaning to say, you have 4 mods "Activated" through JSGME, yet you decide to remove the Second mod in your list without removing number 4, then number 3, before getting to mod number 2? If so, you've just put JSGME into quite a fix. It does a good job in keeping track of the mods you load.....and the sequence in which you load them. It doesn't do very well when you remove mods out of sequence. Files get left behind in the main game folders causing errors and other trouble. Call it "Operator Error" on your part! JSGME isn't perfect, yet it has a way for you to check to see if the main game files are as they should be (JSGME developers knew it wasn't fool proof). That's with using the "Compare Snapshot" feature under JSGME's "Task's...." menu. It will compare the existing stock game files to the files of the game when you first added JSGME. Didn't take a "Snapshot" of your brand new clean game install folders/file's as the instructions of JSGME states? You've just answered your own question. ![]()
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