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Old 03-04-14, 04:26 AM   #1
barker262
Seaman
 
Join Date: Feb 2014
Posts: 32
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Default Aiming torpedos with the boat only.

Dear Subsim,

I posted just before about a rude shock I had in my first convoy action, but though that this question needed it's own thread.

Located a convoy at night in heavy rain, well not located, but it appeared on the map near me so thats good enough.

After some initial frustration I charged into the convoy on the surface, could not see a thing! My watch officer informed me that a ship was near and gave the heading, I never saw the thing. I usually don't see anything with night in this game for some reason (is there something I can do about that, don't seem to be able to change any game vision settings that would affect it?).

But my question is really about close range quick shooting, I did eventually find a target myself when daylight appeared but it was at 400 m and actively trying to move away from me. I tried to get 90' to it, but it would turn this way and that, I knew that an escort would be coming soon and took a shot. One torpedo hit, but was too close to arm, the event camera showing it bounce back from the hit. I tried again, getting level. The ship started turning into me, so I hit emergency reverse and had the semi-ridiculous situation of having my u-boat and the target circling inside each other. I had my bow just ahead of the target the whole time and thought that if I could get a torpedo off it just might have time to arm and hit. Firing was another thing entirely, I couldn't take time to look at the TDC dials (can't change them while paused) and drive the boat at the same time.


Now, is there a setting and firing principle that would let me set TDC so that I could get a shot off into the first target that loomed out of the fog? I was thinking that I could set TDC AOB to 0' and aim at the bow of the target, but the torpedos seem to fly off on their own merry way (may be following my view).


I wish torpedo experts in your crew had a skill that could reduce the arming distance of the weapon, like that scene from "Hunt for Red October."
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