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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2011
Location: Florida
Posts: 38
Downloads: 200
Uploads: 0
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Hey guys,
First of all let me thank all of you who spend time creating these mods, to all of you I take my hat off to you. Many thanks for these great MODS. ![]() I just installed Sober's mega MOD and have been playing for several hours now. After making sure that all the recommended MODS on his list would loaded according to his MEP file, I found that during game play, the Depth control user Interface normally located on the left side of the screen is no longer there. Now I'm Playing at 94% reality. The is no way of seeing your depth or ordering any depth changes that I'm aware of. ![]() Am I missing a MOD for those gauges or is there something I'm not doing right? I also noticed that those same depth control interfaces are missing on the bridge. I just don't like the idea of having to click on the engineer dude specially if things get moving fast. any comments or suggestions are welcome Best regards |
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#2 |
Ace of the deep .
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What do you mean by 94% difficulty ? What havnt you ticked ?
Teleport to the radio room then a short walk to ask to dive etc . |
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#3 |
Seaman
![]() Join Date: Apr 2011
Location: Florida
Posts: 38
Downloads: 200
Uploads: 0
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Sober,
Thank you for replying to my post. I appreciate the use of your MEP profile and the mods compilation. It really made it simpler to install the MODs and makes SH5 a pleasure to play. I got the 94% realism setting by not clicking the external and event camera settings in the game play settings. I was not sure if it was the intention of the MOD designers to rely solely on talking to the crew in order to perform submarine depth changes. I realize that is a more realistic way of playing and therefore the diving UI icons would not be visible. I am more accustomed to clicking the icons (crash dive, surface, blow ballast etc) and having a depth gauge. If making the diving UI icons and depth gauge not visible for realism sake was the intention of the MOD designers, then I'm happy with that. I just was not sure if I missed a UI MOD that should I should have installed in order to have the diving UI icons present. Thank you and all the MOD designers for the great MODs Best regards |
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#4 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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If you using NewUIs_TDC_7_4_2_ByTheDarkWraith don't put this one in mod soup, it will make the depth scale on right disappear: NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights. Some how it conflicts with its own parent mod.
This goes for what ever version of NewUI you are using. You also don't need to place all those mods in the download folder in your mod soup, I only use a few. Here is example of my mod soup: Cerberus62 Historical Ship Equipment 1.4 Less Intrusive Cursors NDB,NDH OM#1 - No Dialog Indicator new_KM_binos Das Boot Departure Theme Accurate German Flags MightyFine Less Annoying Footsteps 1.0 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.a Wave Mechanics - Breeze Water reflections intensity varied by available sunlight by TheDarkWraith Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_ByTheDarkWraith SH5_Starshells_patch AFFOE_v1.51_EUF(available by date) V9 by sober A Fistful of Emblems v1.51 (Weathered) Critical hits 1.1 Torpedos Critical hits v 1.2 AMMO_v1.0_SH5_by_Raven_2012 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Church's Compass Dials Mod v2.2 - Option Three gap - HD 1 deg Scope Bearing v 1.0 EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style IO_StrategicMap_7_4_2_for_TDWv742 IO_MapCourseLine_normal pencil_mod Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.4 OHII v2.4 patch2 IMPORTANT Cerberus62 Corrected Depth Charge Projector 1.0 Fifi mods for NewUIs V2 smaller flags for Warships 1_0b Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Enhanced FunelSmoke1.2_by HanSolo78 SteelViking's Bunker Fixes V1.0 Small_trees_SH5_V1 Dooms Decks for VIIABC41 1.4 silentmichal's interior mod 1.2.4 sobers multi color mod V5 SH5_7A_Conning_Fix SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.4 Nazi Medals HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Equip_Upgrade_Dates_Chart Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile Moon_light_mod MarineQuadratKarte Washington Radio Tracks New German Radio Stations DBSM_Music_1_0_4 DynEnv v2.9 - 12. Sounds German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX Sam's Sounds SDL - Add Last OHII 2.4 In green is all I added from that mod folder. |
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#5 |
Seaman
![]() Join Date: Apr 2011
Location: Florida
Posts: 38
Downloads: 200
Uploads: 0
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Raven,
Thanks. I did have the right mods. I just failed to toggle the Diving UI on. Everything is good now. I just started to explore all the toggle buttons and voila the UI popped up. Best regards |
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#6 | |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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#7 | |
Ace of the deep .
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