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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2014
Posts: 6
Downloads: 17
Uploads: 0
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So, last few patrols I've gotten more bold with my intercepts; for escorted convoys I've taken to parking myself 500-1000 yards off their course line and waiting for the lead merchie to cross the perpendicular line that I'm sitting on before popping the scope up and emtying the torpedo tubes. For the standard merchies I usually dedicate two torps, but of course, the fancy Mk14 magnetic exploder being the hunk of junk that it is before they fixed it, I get a dud on a third of them. The ones that double dud I write off because by this time I'm getting hammered by angry escorts, but I always take a position note of the cripples. However, after evading the escorts I come back to the point of initial attack and then search along the last known course for a nice, fat, juicy cripple, they're gone, every time.
Once you break contact from the aforementioned angry angry destroyers, does the game remove the ships from the sea? If that's the case I won't bother trying to go back and find them anymore, and it might just prompt me to finally fiddle with my Starforce'd copy of SH3 so I can play that instead. |
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I'm pretty sure it does. I tried to hunt down ships I crippled and were on fire, after diving. In spite of looking far and wide, I could find no trace of them, or any smoke. It's kind of a bummer, but on the other hand to volume of traffic in SHCE is very high. |
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#3 | |
Pacific Thunder
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Happy Hunting!
__________________
" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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