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#1 |
Swabbie
![]() Join Date: Jan 2010
Posts: 11
Downloads: 55
Uploads: 0
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I got back to playing SH3 and started a new career. This may be the most addicting subsim ever with SH4 up there as well. So on my 3rd patrol in a Type II, I run across a massive convoy with a Revenge Class battleship in the center. I lucked out and found a gap and fired all three remaining torpedoes in a spread from 3km out. Depth was set to about 10m as I wanted it to hit well below the waterline and didn't know what would be best. I dropped the scope and somehow all three hit. Looking again it was completely engulfed in flames and listing. I tried to shadow the convoy, but since it was daylight they spotted me when I surfaced (stupid, stupid). Water depth was only about 70m, so I got down to the bottom and managed to eventually shake 2 destroyers. The battleship sailed away. Bummer. I think its time to upgrade.
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#2 |
Bosun
![]() Join Date: Mar 2011
Location: Blue Springs, MO
Posts: 64
Downloads: 16
Uploads: 0
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What I found works best, is to send 2 under the keel, one under the forward powder magazine, one under the rear powder magazine. Then I will dispatch one or two into the side, just under the armor belt, and above the torpedo blisters. The magazine hits will usually cause the ship to stop, or catch fire, and the two in the side will cause it to turn turtle. I do not know if the torpedo blisters are modeled in game, but in real life, a low hit would not hurt a capital ship.
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Life is a matter of luck, and the odds in favor of success are no way enhanced by extreme caution. - Erich Topp |
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#3 |
Subsim Aviator
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3 torpedoes should have holed the battleship enough to cause crippling damage or to sink her in GWX.
I have found that it is best to fire at least 3 or 4 fish at a large battleship. If you are at very close range, a magnetic trigger about a meter or two under the keel is a good one to throw in among all the impact fish. This will either completely destroy the battleship or it will cause enough damage to slow it to a limping 4 or 5 knots. Once the escorts sail onto the horizon, this is slow enough speed that you could easily keep pace with the battleship while surfaced in the darkness and finish her off after reloading if needed. I think 3 - 4 shots is pretty realistic. The HMS Royal Oak was sunk at anchor with 4 hits from U-47's torpedoes... she was sent to the bottom within 25 minutes of the first shot being fired.
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#4 |
SUBSIM Newsman
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3-4 fish,do the trick..in order to get them down "normal".
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Chief of the Boat
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Ships also have random 'sweet spots' ammo magazines and fuel bunkers, hitting one of them can often mean one eel will do the trick.
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#6 |
Subsim Aviator
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Under the number two turret generally works for me. Seems to light off the main magazine and that tends to be all she wrote... I'll add though, very very accurate shots of this sort are generally more difficult the further from the target you are. If possible, get inside of 1500 meters for this tight of a shot
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#7 | |
Chief of the Boat
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Tags |
gwx battleship damage |
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