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Old 12-26-13, 01:38 PM   #1
neilbyrne
Torpedoman
 
Join Date: Aug 2005
Location: San Diego
Posts: 118
Downloads: 31
Uploads: 0
Default Got refit; lost gun crew

It's been written about before but the known SH4 switching gun position/ losing crew bug, as I understand it, was supposed to be fixed in TMO 2.5 by not allowing the player a choice. Depending on what class of sub you were in, you were stuck w/ the existing fwd/aft posit.

What happened to me last night in my TAMBOR, TROUT, was we got a refit at the end of patrol and wham, no gun crew slots. It wasn't that I picked to switch. After the refit screen, the label on the gun crew box read Aft Gun Crew, but the slots were gone and there were no slots for a fwd gun crew which is where the refit located a 3"/50. Prior to refit I had a 5"/51 aft; that's gone, replaced by a 20mm.

We also lost all of our electronics upgrades which had to be repurchased.

I read a thread whereby you can do some manipulation in the pre-refit save and not have the refit occur whereby you lose the cut down tower. However, I want the cut down tower.

Is there a way of going into the save's ActiveUserPlayerUnit file and switching the location of the post refit gun to aft? Will it then pick up the old crew slots?

I could just put up w/ it until I get offered a better boat, but the original TROUT was lost in APR '44 and I was hoping to get this one thru the war.

Appreciate any assistance.

Am running the following mods:
Generic Mod Enabler - v2.6.0.157
1_TriggerMaru_Overhaul_2-5
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Convoy Routes TMO+RSRD
1.5_Optical Targeting Correction 031312 for RSRDCv502
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502
Improved Stock Environment_v3_TMO&RFB
#2 ISE Realistic Colors
EZ Plot V1.0
__________________
Cordially,
Neil
CAPT USN (Ret.)

Last edited by neilbyrne; 12-26-13 at 04:06 PM.
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