SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-26-13, 12:05 PM   #1
jscharpf
Frogman
 
Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
Default A couple of questions about SH4

Using TMO 2.5 and RSRD.

1. Is there a good tutorial out there on how to manage the crew? Forgive me, I feel dense. For the life of me I don't understand what the purpose of everything is. I understand they all have ratings but I'm confused about who to put where and when exactly do they go up in ranking. In SH3, it was more clear, you returned to base and you could promote and they would gain experience. In SH4, the patrols are very long and I don't want to keep running back to Pearl Harbor if I can refuel/rearm and go on my way. With the mods I'm running, there is mention of some special character that should never be touched. I don't understand these things lol. Also, moving them out of their spots to the guns, when I haven't told them to man the guns.. are they there or not?

2. The radio communications in SH4 seem really lame compared to SH3. Am I missing something? I don't see any time stamps on the messages so all I see is a list of messages but I can't put them into the context of the date/time they were sent. This was an important part of SH3 for me. I like to see how long ago I was sent a certain message to determine whether or not it is relevant. Sorry if this is just a rant, I want to make sure I'm not missing something somewhere.

Jeff
jscharpf is offline   Reply With Quote
Old 12-26-13, 03:51 PM   #2
derekb525
Seaman
 
Join Date: Dec 2007
Posts: 37
Downloads: 253
Uploads: 0
Default

torpedo compartment-effected by mechanic and gun stats.
Engine Compartment-mechanic and electrical
Control Compartment-mechanic,electric,and watchman
Conning tower/ sensors-electric,watchman
Damage control-mechanic,electric,and gun
Officer slots are in the Command/controlroom and give bonus to entire vessel.
Leader slots give bonus to compartment.

I can't remember where I found that so I can't credit who wrote it. Basically those skills are what you are looking for when moving guys around the sub.

For the deck gun I usually leave it unmanned because for some reason it is hard coded that even when submerged the deck crew are still on the deck but invisible. During depth charge attacks they can be wounded and killed, so I keep them inside the sub. I usually just throw torpedomen into the deck gun slots.

The special character has a green skill icon on their image on the crew management screen if you hover your mouse over the green icon it'll explain what it does. These guys usually need to be in a specific compartment for their special skill to work.
derekb525 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.