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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jan 2012
Posts: 112
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I brought this up a few weeks ago but I just started a career in Apr43 and crossed the bay of Biscay outwards in Apr and Home again in May and was not attacked once by aircraft, just cruised along at 8 knots on the surface all the way to my patrol area. Does the realism % in the game a factor in determining how many aircraft attack you. ??
I usually run at about 82%. Cheers Eastwa |
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#2 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
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I think the realism has some affect on how detectable you are in general. When you turn realism up, what you're doing is changing values in the code to a degree. I don't know for sure if detection values are changed, but it's a good guess they are.
Also early war will not see the kind of air coverage like late war. I once played a campaign where I did not see one aircraft of any kind until mid-1940, and that was because I was lurking around by Scapa Flow. If you play a mod that gives you the convoy route maps and air coverage zones, you should be able to see if you're in an air patrol area or not. You really should be grateful, as aircraft usually tend to catch me with my pants down as I'm going around the north coast of England to the Rockall Bank. |
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#3 |
Navy Seal
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Time compression plays a big factor in whether you are attacked or not. The higher the time compression you use, the less likely you are to be detected and attacked.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
Swabbie
![]() Join Date: Jul 2013
Posts: 8
Downloads: 16
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I am constantly attacked by aircraft. I run my game at 90%.
I hate aircraft and wish I could just get rid of them. I never battle em and crash dive all the time. I have never been killed by aircraft. I have been bombed and DCd a couple times. I just find em a nuisance. The way they are scripted just makes it even worse. I find that there are so many flights over my exact area to be somewhat a little crazy. It is what it is. Example: I am cruising around and spot a plane crash dive... Spot a plane crash dive. Spot a plane crash dive. etc. etc. etc.... All these planes are on a bearing to be real close to my area or pile driving over me. Come on now. Really? I hope they have good air traffic controllers. When I hit 500 miles out from the Jap coast I go under in the day time now. Running TMO and RSRDC and the aircraft just annoy me. They are never going to kill me. I see 'em way b4 they see me. I never go into shallows in the day time. And If I am In the shallows i get right out b4 light hits. At least to 100 foot depth. If I was patrolling around in shallow water putting my crew at risk I think the crew would take over the boat. Any way. I have no idea if your realism setting has anything to do with the game as it puts out aircraft on you. But I do think it is just scripted as in... If your up on the surface in the day you are going to get harassed if you are in a hot spot. I don't know how the guys make the map layers. But i am sore when they put a circle on there as a flight area as a hotspot for planes it will just automatically start sending planes your way for a given date that was assigned to it. I used to make a ton of maps in The Sim IL2 flight game and That is All I did to annoy people. Make triggers and use time as the bottom line. If you are here at this time period than these events trigger... So I imagine if you are not seeing planes ... if you restart it and run the same course again you wont see em. Try it out. Just run it at high time compression and do it a couple times. Than do the exact same thing in another year. Im sure you will see a difference. Good sailing. RJ ![]() |
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#5 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
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SH4 is terrible with aircraft spawning. It is almost unrealistic to a point. If you are spotted in a hot zone, you should get swarmed with planes, but to get swarmed in the middle of the ocean for no reason makes no sense and probably didn't happen all too often. It isn't just everyday that entire squadrons of planes just happen to keep running into the same submarine over and over. The Pacific is a vast area. There are places in the Pacific still where if you get stranded you're a goner, plain and simple. This is why I defaulted back to SH3 and that's where I'm going to stay. No more Ubi titles for me, EVER. |
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#6 | |
Planesman
![]() Join Date: Jul 2010
Location: Wisconsin, the best state in the union.
Posts: 191
Downloads: 85
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#7 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
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Can somebody explain to me why TC changes so many things yet it's included in the game? What is the optimal TC to run at? I mean, a TC slow enough to not get caught unaware and also to get all the aircraft and what not, but not so fast that you're missing things or being sunk before you know it. Anybody know?
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#8 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
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Hi, as important as the TC you are travelling at is the adjustment for how the TC shall change according to various events. For example: Should the TC go to 1 or 8 when a radar signal is detected or a ship sighted?
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www.fredleander.com - look in to see my new book on Operation Sea Lion "Saving MacArthur" - a book series on how The Philippines were saved |
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#9 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
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I've changed some TC values in my .cfg files. Mostly I want it to snap to RT for unidentified and enemy planes and ships. All too often I've stumbled across a DD, my TC has went to 8 without me realizing it, then by the time I hit RT I'm already half sunk. The game should go to RT when any unidentified ship or plane is spotted anyhow.
I like to travel at 1024x, but does this make me miss things I should not be missing? Should I cruise @512x? 256? This has always been a question for me. What I want to know is how do I change the keyboard commands? I want the Enter button in my keypad to be RT. That way I can hit it as my Oh #$%! button if I have any concerns about why I'm lagging at 1024, etc. |
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#10 | |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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#11 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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Or set keys modified for GWX: http://www.subsim.com/mods1/con/GWX3.0SetKeys.7z
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Irish1958 ![]() |
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#12 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
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I was running GWX3, but then I decided to switch it up a little and went to NYGM3 with a ton of ala carte mods, and that's when I noticed my enter button was fire torps... Of course, the friendly DD that I blew up in port by accident didn't make the folks at Wilhelmshaven too happy. I guess that's what happens when you start randomly pushing buttons thinking you're still on GWX3... who knew?
![]() So yeah, It was something like this: Me: Hrrm, I wonder if Enter is still RT... (pushes Enter) PSSSSS PSHHHHH! "Eel ist im wasser!" Me: ![]() ![]() That's when i think everybody turned on me and returned the favor lol So yeah, Will this work for NYGM3? |
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#13 | |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
Downloads: 257
Uploads: 2
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![]() I don't see why either method can't be made to work properly. |
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#14 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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is setkeys JSGME ready or is there another directory I have to copy the files to?
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#15 | |
Navy Seal
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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