![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Nub
![]() Join Date: Dec 2013
Posts: 2
Downloads: 21
Uploads: 0
|
![]()
Hello everyone.
I am trying to play the game with few MODS, but every time the game loaded everything looks as if played the stock game. No any changes at all. I read ALL READ ME files before I installed any new MOD to make sure it works with GWX 3.0 Gold and followed all installation instructions accordingly. Anyway, I have a question (tried SEARCH before I created this thread). 1. Does it really matter in which order the following MODS must be installed or not? Thomsen's Sound Pack V3.2cg GWX - VIIC41 Player Sub OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) OLC 'Gold' MkII ~ Flat Sun Fix OLC's Modified Searchlight Beams for GWX3 TMT v2 + Thomsens Ships v 4.4 for GWX3 + Extra Ships Flags_enlighten ACM Reloaded for OLC 'Gold' MkII ACM Lite Map Extended FreeCam 1.2 for ACM Wide FOV for Extended FreeCam 1.2 I have tried one more MOD FM_NewInterior v 2.1D, but the game did not loaded at all, so I decided to disable it straight after. The reason for using these MODS, I just do not like the stock nav tools nor interface in SH3. I've seen a few videos on YouTube where guys used different interface and was impressed with that, so decided to do the same with my game. But....no success so far. Any help and advise would be much appreciated. Thanks in advance. |
![]() |
![]() |
![]() |
#2 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,375
Downloads: 180
Uploads: 1
|
![]()
Hi Deniss, and welcome aboard!
![]() As an opening question, are you using Jonesofts' JSGME? Don't worry about having trouble, there are many intelligent people on this forum who will be able to help. Unfortunately, you only got me first! ![]() Good luck, and sink 'em all! ![]()
__________________
Hanging on in quiet desperation is the English way... |
![]() |
![]() |
![]() |
#3 |
SUBSIM Newsman
|
Welcome to SubSim Deniss
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#4 |
Soundman
![]() Join Date: Nov 2012
Posts: 146
Downloads: 60
Uploads: 2
|
![]()
Hey Deniss, not sure if I can help but I'll do my best.
As Tango asked, are you using JGSME, if not I'd highly recommend it (you can download it here on Subsim) as it lets you enable and disable mods quickly. Have you tried enabling mods one at a time? It may be there are some conflicts between them, it's entirely possible with trying to run that amount of mods at once. For example, try just running GWX + OLC Gold to start with - apologies if you have tried this already.
__________________
“Die Südfrüchte runter vom Kartentisch. Auf Bananen kann ich nicht navigieren.” |
![]() |
![]() |
![]() |
#5 |
Old enough to know better
|
![]()
Welcome to SubSim deniss.
![]() Your problem seems unusual. Even a complete computer illiterate old guy like myself has no problems modding SH3 with JSGME. Maybe you could give more info on exactly what you are doing? Again, welcome.
__________________
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
![]() |
![]() |
![]() |
#6 |
Nub
![]() Join Date: Dec 2013
Posts: 2
Downloads: 21
Uploads: 0
|
![]()
Thanks guys for welcome words and I really appreciated that you do a great job to keep this forum running for years. I've never been registered to this forum before, but I read a lot from it in the past.
Anyway, Tango589/Karl Heinrich and others Yes, I'm using JSGME to enable/disable MODS. And Yes, was trying enable one MOD at time and start the game. But problem with Thomsen's Sound Pack V3.2cg for example, you won't notice the difference straight away, unless you'll find a target, listen hydrophone etc. So I presumed it is enabled and therefore I was enabling another one (in the order from my first post). But during I applied another MOD the message pope-out saying some files would be modified (usual procedure... I guess) so I clicked OK and waited until the MOD is fully activated. Started the game...no any difference at all. So I thought may be I have to activate all MODS related to it. Like OLC, for instance OLC 'Gold' MkII ~ Option 3 ~ Environment with EDE and GUI OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) OLC 'Gold' MkII ~ Flat Sun Fix OLC's Modified Searchlight Beams for GWX3 So I ended up with all listed MODS activated. Started the game and...no any difference at all. I started to search forum for the listed problem and found a lot of topics from people experience different problems with some MODS, where files were unpacked, put into wrong folders, incorrect using JGSME etc. But I have not seen something like mine. Sorry for the long post, but I try to explain as much as can. P.S. I've got it working now. Well... at least with 3 MODS... OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT ACM Reloaded for OLC 'Gold' MkII ACM Lite Map I had to uninstall everything and start from scratch. Install the game, patch it, no CD patch, SH3 Commander, GWX3 with JSGME, created snapshot with game's files and enable 1 MOD a once. So far so good. Last edited by deniss; 12-15-13 at 02:13 PM. |
![]() |
![]() |
![]() |
|
|