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Old 11-29-13, 06:39 AM   #1
CaptJulius
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Magnetic Detonation

Sailors! Just wanna ask does Magnetic detonation settings on torpedoes work? Because i set torpedo depth ~1m under keel and they just slide over with none magnetic detonation effect?
So does Magnetic Detonation works in this game?
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Old 11-29-13, 06:58 AM   #2
V13dweller
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I am pretty sure the TDW patcher has this as a patch.
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Old 11-29-13, 09:03 AM   #3
CaptJulius
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Yeah i was thinking too but i have TDW_GenericPatcher_v_1_0_149_0 and all Torpedoes fixes enabled, still magnetic detonators just slides under ship keels...
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Old 11-29-13, 10:07 AM   #4
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Quote:
Originally Posted by CaptJulius View Post
Yeah i was thinking too but i have TDW_GenericPatcher_v_1_0_149_0 and all Torpedoes fixes enabled, still magnetic detonators just slides under ship keels...
What ships are you aiming at? IIRC, TDW's torpedo patches fix the broken magnetic detonators against GR2 ships, but on the other hand they also mess up their ability to detonate against OH's dat ships, which were working correctly before the patch
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Old 11-29-13, 10:37 AM   #5
CaptJulius
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gap. I have no idea which are GR2 ships and which are OH's dat ships, but as i said i havent any luck seeing Magnetic Detonators to work as they should, is there a specific settings for torpedoes to use with Magnetic detonators i just don't know.. just slides under the keel of merchants without any effect.
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Old 11-29-13, 10:57 AM   #6
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Quote:
Originally Posted by CaptJulius View Post
gap. I have no idea which are GR2 ships and which are OH's dat ships, but as i said i havent any luck seeing Magnetic Detonators to work as they should, is there a specific settings for torpedoes to use with Magnetic detonators i just don't know.. just slides under the keel of merchants without any effect.
Take note of the ship name the next time you suffer a magnetic detonator failure. From that I should be able to tell you whether she was a GR2 or DAT unit.

Besides unit format, there are other factors which might affect various torpedo failures, including magnetic detonation failures. Have you enabled TDW's torpedo failure patch? What depth under the keel are you setting your torpedoes to?
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Old 11-29-13, 11:23 AM   #7
CaptJulius
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Which one i should be using? There are 4 of them, been using this one FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

As for torpedo depth ~1m below keel.
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Old 12-01-13, 01:44 AM   #8
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Default Actually the trick is to set the torp high.

Historically from what I have read is Magnetic detonation failed due to eels running too DEEP, and so they were set at either impact, or the depth was set higher than the keel, and the torpedo would run just a little under the target and work properly. But the Magnetic detonations were buggy, resulting in a radio order to use impact only.
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Old 12-01-13, 07:24 AM   #9
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Yeah, because of just how finicky they are, I tend to use them only in windspeed of 3 or under, and I set their depth at about 2 meters above the keel. That way even if they run deep, they're still exploding deeper than you can set a contact fuse
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Old 12-01-13, 07:57 AM   #10
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make sure you use the slow speed setting on the torpedo.
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