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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Just starting out and I'm wondering what advice anyone can give me with regards to firing the AA gun. I've had my first experience with a very slow Japanese plane passing overhead multiple times.. at first I assigned a guy and he just fired and fired but never did anything, then I took over..
OK I tried everything I could.. I wasn't just spraying.. I tried leading.. I waited until the plane was directly overhead.. just feet above me.. and I never seem to even score one hit. He just kept passing over slowly.. where I feel like I would have been better off with a pistol.. he was that close.. but my AA gun just kept firing into him.. no hits.. nothing.. Am I missing something? As an alternative, is there some setting that I can change to make my gun a little more accurate? (I know I know it's cheating but so is playing a simulator lol) TMO 2.5 RSRD 5.xx Jeff |
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#2 |
Rear Admiral
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The best advice, DON"T FIGHT PLANES..., eventually you'll lose.
However, sometimes you must. Place your best gunners on the guns, usually a torp or watchman member. Forget trying to shoot them down yourself, waste of time.... There are gunners with special abilities, but not sure if TMO still has them.
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#3 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Ok I got it
![]() I won't be screwing with them anymore. All I did was get hull damage when I could easily have dove and avoided all of it. |
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#4 |
Stowaway
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Shooting down planes adds fun to a dull patrol. Put your best gunners on the guns, make a save before the plane gets in range so u can recover the patrol if u get too much damage in the fight. I let the gunners shoot by selecting Fire at Will, and aim for closing aircraft, then watch from binoculars or external camera. It's kind of fun, and instructive on how dangerous being caught on surface by an attacking airplane can be. Try manning one the AA yourself, it's a real hoot if you can hit one.
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#5 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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It just doesn't seem right. I've been cruising around Japan from Dec 41 to March 42 and all I've seen is the same airplane that looks like a Japanese version of the Catalina but it can literally float over my boat at 100 feet and nobody including me can kill it. It will just fly over, drop a few bombs, then continue to buzz me until I get bored.. I don't understand how ONE BULLET doesn't hit the plane. This has been my only action in the game since I don't think Japan actually owns any boats lol..
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#6 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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When I am bored I will risk dueling with aircraft but most of the time you really do come out the loser. Some AA guns simply do not pack enough punch until later in the war when you get a better one. Small caliber against a rocket or a 250 lbs bomb simply is not good odds. Couple that with your lack of quick maneuverability and your just sinking to the bottom in no time.
I crash dive at every radar signal detected. I only surface quickly again for one reason. My sonar man picking up shipping on the sonar. If I have radar and sonar from the same bearing I know it is shipping and we are on a more equal footing for speed and maneuverability. Then I plot an intercept course and seeing how may I can sink. |
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#7 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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#8 |
Watch
![]() Join Date: Feb 2013
Posts: 16
Downloads: 50
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During my way to the patrol zone, from time to time I use the the AA guns instead of diving.
When in port, I am taking good gunners to the AA guns, the green bar on left side show how skilled is the gunner is(above 50 % is pretty good). I always choose for the AA gun, the three buttons: firing at will, firing at short range, and fire at planes attacking the sub. When the crew has visual contact, I give order Battle stations, and increase the speed of the sub to 12-15 knots. For subs with twin machine guns and later with 40 mm Bofors and good gunners, they will shoot down approx 50-60% of attacking planes, specially the Zeros, and some slow Nell patrol planes. It's true that from time to time there are also casualties. Playing TMO 2.5+RSRDC+OTC |
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#9 | |
Engineer
![]() Join Date: Sep 2013
Location: NC USA
Posts: 219
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![]() Quote:
![]() In all seriousness though, idk why the OP isnt able to shoot them down as whenever I aim at them they take damage, it could possibly be a conflict with a mod or something, but I wouldnt know since I'm not exactly a coder. |
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#10 |
Best Admiral in the USN
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My advice is wait until you get the 40mm Bofors before you take on any planes.
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#11 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
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Thanks again for the responses, it really must be me. I mean literally I fire away at the belly of the plane as it lumbers overhead, back and forth back and forth.
I even let him kill several of my crew just to see if I could EVER get anything.. perhaps I messed up a mod. I don't know I've been trying different mods lately, trying to stick to protocol (first in first out).. but perhaps it's time for a re-install. ![]() |
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#12 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() All this talk of planes reminds me of my first career in SHCE...... |
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#13 |
Officer
![]() Join Date: Nov 2013
Location: USS Tuna out of Pearl Harbor
Posts: 243
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My recommendation, IF and only if you want to tangle with planes, load up the submarine school, get on the deck gun and start practicing with the deck gun instead, that way once you get good, you let your gunners man the AA and you fire away with the deck gun. one good hit from the deck gun and the plane is obliterated. 40mm's are a must for AA though.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers) |
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#14 |
Gefallen Engel U-666
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fighting on the surface in any of the SH games as in real life is 'a low percentage maneuver' there is no advantage whatsoever in taking on anything specifically designed to kill you; and gaming 'boredom' should not be a factor at all. Dive each time, every time and sink merchants; that is the task at hand. K.I.S.d.S.: Keep It Simple dive Stupid! Von Clausewitz: Rule 2 : "whenever possible increase firepower" works in reverse too; if you can't increase yours, reduce his and in a u-boot-to-plane encounter, that means diveBBY!...ASAP...'nuff said nubs!
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#15 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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you guys have convinced me
![]() No more messing with planes, there is no reward anyway. It just looks cool.. except I always come out on the short end of the stick. So for now I will just dive. |
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