![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Jul 2008
Location: Germany
Posts: 24
Downloads: 268
Uploads: 0
|
![]()
hello friends,
first, much thanks for your great mods. i am looking a long time for a mod, that makes the crew moving and routing in the boat. i saw at subsim, it was created with all-mighty GR2 Editor. perhaps could you give me a link, please. the link at mediafire is down. much thanks, Mid |
![]() |
![]() |
![]() |
#2 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
|
![]()
Maybe you should say what the name of the mod is ...
|
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
|
![]()
I think he wants the editor it's self.
But the link for that is down on purpose because it is being repaired. |
![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
|
![]()
No he appears to think there IS a mod that makes the crew move. Would be nice if there was but i cant imagine what could do such an animation live and in game.
__________________
Erlaubnis an Bord zu kommen.
|
![]() |
![]() |
![]() |
#5 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
I think you are talking about a patch.. see attachment.
|
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
![]()
The closest thing is MFCM by Heretic, which however uses existing ingame animations.
http://www.subsim.com/radioroom/showthread.php?t=163591 From the readme: This is a mod for the crew AI to make them behave more realisticly. Currently, it addresses only the bridge watch and control room crew. Future versions will include changes for other crew members for surface and submerged cruising, surfaced and submerged battle stations, being attacked and/or damaged, and damage control. Adding additional crewmen is outside of the scope of this mod. This mod is an improvisation using animations that were not made for the uses I'm putting them to. Because of this, there will be occasions where things don't line up perfectly and you'll see more clipping. The game has no collision detection so crewmen will sometimes walk through each other. I've tried to add timing logic to minimize this, but it's still going to happen more often than not. There are no animations for climbing ladders or going through hatches, crewmen teleport. I have added animations to try to make that transition a little less jarring. It's a workaround. Don't expect too much. |
![]() |
![]() |
![]() |
|
|