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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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-- Vapor-ware is always easier to sell because there's no limit what it can do! Last edited by Seeadler; 10-05-13 at 09:19 AM. |
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#2 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
Downloads: 18
Uploads: 0
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looks and sounds promising, will be keeping an eye on this one
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#3 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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![]() very nice, really hope this sees the light of day... ![]()
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#4 |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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Looks good this,and they've modeled the surprise too.
Can't wait. ![]() |
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#5 |
Pacific Aces Dev Team
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YouTube Channel with WIP clips
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Looks very promising tactically if they don't wimp out on the sailing.
The MMO aspects (and the kind of players that want an MMO) are going to be the problem since MMO and "naval simulation" are pretty much mutually exclusive.
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"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine |
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#7 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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in terms of community, maybe. but nothing prohibitive in terms of game design or complexity. or do you think calculations might be hampered by net code?
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