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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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#2 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
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I had the same problem last week (never ever before) when I started using Conus' widescreen mod and was playing with resolution settings in the d3d9.ini file. I also think it had something to do with the combo of widescreen mod and Conning Tower open Hatch TestFMfood.
Was your installation always just SH3 and GWX or did you remove earlier mods? Maybe a rollback failed.
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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I don't think the ship is locked.
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Irish1958 ![]() |
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#4 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
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If you look at his screen you see the center line is off to the right, this is his problem.
BTW: I am fooling around with some mods and now have the same problem on and off, depending on mod combination, I am pretty sure it is related to the widescreen mod.
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#5 |
Silent Hunter
![]() Join Date: Aug 2005
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If you can not comprehend the picture or read the all post, several times, do not bother replying!
@Dronston I do not use widescreen mods, my screen is still a crt 17 ichs and my resolution is 1024x768! I do not use also the resolution patch, I never did! It may have being do to conning tower open hatch mod, I did enable it and then went to do a campaign with the Type II! after CTD, I disable all mods and began enable one at the time and create a capgn. to see what mod was a culprit! I am having several problems with mods that I didn't. See the other thread! I'm going to install again the game and see what I will happen, again! |
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#6 |
Lieutenant
![]() Join Date: Jan 2008
Location: Netherlands
Posts: 263
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Yeah, this game reacts very strange to all kinds of modding. At this moment I run the mods listed beneath, if for example I add the Depthcharge Shake v2.01 mod the centerline of the UZO and periscope shifts to the right. Very strange. Good luck!
Waterstream+Exhaust Combi V2.3 for GWX3 Rbs1_SH4_Effects_GWX_30_71 Thomsen's Sound Pack V3.2cg GWX Gold Bino Mod Das_Boot_Clothes Type VII Black-White-Grey MK1 Merchant_Fleet_Mod_3.2 FM_NewInterior_V2.1 Conus' SH3GWXWS 2.3 GWX Large Compass TheDarkWraith_DC_Water_Disturbance_v4_0_SH3 GWX - 16km Atmosphere
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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The entire periscope overlay is shifted to the left by about 1.5cm (based on the scale of the picture). You can see this by the offset of the vertical reticle and the 'blank' area to the left of the optic.
This will have shifted ALL button trigger points the same distance to the left, effectively moving the 'hit detection' off the top of the button graphic. This is more than likely a menu_1024x.ini file corruption. Full reinstall of SH3 and a MD5 hash check of GWX files is required to correct. (FWIW, I have experienced this once before and can reproduce it on demand, I know what caused it but it can't be that this time).
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![]() Last edited by danlisa; 08-29-13 at 10:46 AM. |
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#8 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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Done and done! All the MD5 codes come up correct! The trouble is not the game+GWX, is the various mods to load!
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#9 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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Use windows search to identify all mods which modify the menu1024_768.ini file, do not enable these but load the rest, test. Then add in the menu altering mods one at a time.
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#10 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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I experienced the same issue in my current SH3 install. Playing on 22inch 8x5 WS monitor, with GWX and Conus wide screen mod. The solution was to replace the older Nvidia driver with the latest, downloaded from the Nvidia site. Now working alright, no offset, everything is as it should.
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#11 | |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
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![]() Quote:
SH-5 Water for SH-3 20 Km V84 SH-5 Water for SH-3 Bigger Sun v1 GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - No Medals on Crew Conus' Historically Accurate U-boat Emblems 1.2 Lutzow's Officers - SET6 LifeBoats&Debris_v4 BritishAsdicMkIFinal GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Waterstream+Exhaust Combi V2.3 for GWX3 Torpedo damage Final ver2.0 Wooden_Lifeboats_Mod_1.1 DasBootSehrohr Real Depth Charge Q Ship mod GWX3.0 OLC's Modified Searchlight Beams for GWX3 New Uboat Guns 1.2 Damage_caused_by_fires_TheDarkWraith_v1_2 Foam DD_OH_V3.09_20091209162038 DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 Conning Tower open Hatch TestFMfood MaGui F Type VII salvo selector TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F CT_FM_NI_Fix_for_MaGui F SHIII_Internal_Life_Mod_v1[1].2 Aces' Combined SH3.SDL Files v2 O2-Gauges WB's Decks Awash and everything is fine in game running! I have only the issue of not having any compartments after the captn. room and behind the control room hatch (to the NCO room), normal since I now using a type VIIB! I still continue with not being able to load fm_interiors (any version) and MaGui F together! If someone please want to discuss this, I have another thread here just for that! Since fm_interiors are for VIIC, untill there is some light at the end of the tunnel, I'm going to play the game with the other types! |
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#12 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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these could be suspects:
MaGui F optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F CT_FM_NI_Fix_for_MaGui F DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) |
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#13 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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Of what?
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#14 |
XO
![]() Join Date: Jun 2008
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Hi Rhodes,
I know why your periscope view is off-centre. You have the original periscope layout with the water level for periscope height being in the middle. OLC when doing his GUI put the water level indicator to the far left. This involved moving the periscope graphics to the right to make room for the water level on the left. He had to reposition the view alignment in the camera.dat to the right as well, to re-align with the moved periscope graphics. What you have is the old type periscope graphics with the water level in the middle, but the camera.dat you have installed is for the OLC type arrangement with the water level on the left. |
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#15 |
XO
![]() Join Date: Jun 2008
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p.s.
OLC made his GUI to be a manual operation of targeting, so disabled the automatic identification and original targeting system. He based his manual targeting on Joegrundman's mod. The MaGui mod is based on the OLC gui, makman94 added a lot of his own ideas to it and made a really good GUI. With the problems you are describing Rhodes, it looks likes somehow you have files of the above mods in your installation. How that happened, I can't say. |
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