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Old 08-25-13, 01:48 PM   #1
Bubblehead1980
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Default When your own mod bites you in the "six"

April 26, 1944 off Palau Islands. Caught a convoy leaving harbor at Peleliu at 1800 hours, tracked ahead for night surface attack on four ship, four escort convoy. After moon set around 0200, we rushed in when the port escort left station and went way out search the flank.At 2000 yards off two big freighters, fired 3 each.The third Mark 14 however circled back but this was not realized, we were already ahead flank and making a turn to get out of the area before torpedoes hit when BOOM, torpedo slammed into stern, destroyed aft torpedo room bulkhead and heavily damaged the engine rooms, water coming in.

Unfortunately the game is unrealistic in the sense the player sub can survive a torpedo hit.So i let the boat go down until it reached crush depth(Balao clasS) meanwhile all torpedoes hit home, sinking two ships while escorts rushed in unleashing many charges as we sunk.

I upped the chance of circle runners with my mods, it came back to get me.
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Old 08-25-13, 01:58 PM   #2
Admiral Halsey
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Someone needs to make a mod where the crew alerts you when you have a circle runner.(I have read stories where the crew either heard or spotted the torpedo heading back towards them so it isn't unrealistic.)
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Old 08-25-13, 01:59 PM   #3
Bubblehead1980
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Someone needs to make a mod where the crew alerts you when you have a circle runner.(I have read stories where the crew either heard or spotted the torpedo heading back towards them so it isn't unrealistic.)

I agree but doubt its possible.
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Old 08-25-13, 02:01 PM   #4
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I agree but doubt its possible.
Sad but true.
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Old 08-25-13, 04:03 PM   #5
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That's the problem with having circle runners in the game. In R/L the sonar operator's only job when firing torpedoes is to track the torpedoes. He could tell if they were running true on vector, or whether they strayed from the set course. And he could tell in an instant that they had a circle runner. Trust me, he'd announce that instantly.

Now if the sub were submerged, the torpedo would be set fifteen or 20 feet deep and that would be the exact depth of juicy parts of the very slow-moving submarine. Warning or not, there's a good chance of eating your own torpedo.

But in your scenario, unless you're running the torpedo on the surface, there's about zero chance of getting hit. You were running away on the surface. The torpedo should have passed under. After all, it's very difficult to hit even a DD because torps tend to pass under. But they hit your sub every time? Makesanosensa.

So two things: you would know in R/L that you had a circle runner. If you were surfaced, the circle runner should be harmless.

This is the opposite of Ducimus' achieving realistic player behavior by unrealistic events. This is producing unrealistic player behavior by realistic events.
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Old 08-25-13, 04:14 PM   #6
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Originally Posted by Rockin Robbins View Post
That's the problem with having circle runners in the game. In R/L the sonar operator's only job when firing torpedoes is to track the torpedoes. He could tell if they were running true on vector, or whether they strayed from the set course. And he could tell in an instant that they had a circle runner. Trust me, he'd announce that instantly.

Now if the sub were submerged, the torpedo would be set fifteen or 20 feet deep and that would be the exact depth of juicy parts of the very slow-moving submarine. Warning or not, there's a good chance of eating your own torpedo.

But in your scenario, unless you're running the torpedo on the surface, there's about zero chance of getting hit. You were running away on the surface. The torpedo should have passed under. After all, it's very difficult to hit even a DD because torps tend to pass under. But they hit your sub every time? Makesanosensa.

So two things: you would know in R/L that you had a circle runner. If you were surfaced, the circle runner should be harmless.

This is the opposite of Ducimus' achieving realistic player behavior by unrealistic events. This is producing unrealistic player behavior by realistic events.
He could have accidentally turned the magnetic exploder on.
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Old 08-25-13, 04:29 PM   #7
Bubblehead1980
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Originally Posted by Rockin Robbins View Post
That's the problem with having circle runners in the game. In R/L the sonar operator's only job when firing torpedoes is to track the torpedoes. He could tell if they were running true on vector, or whether they strayed from the set course. And he could tell in an instant that they had a circle runner. Trust me, he'd announce that instantly.

Now if the sub were submerged, the torpedo would be set fifteen or 20 feet deep and that would be the exact depth of juicy parts of the very slow-moving submarine. Warning or not, there's a good chance of eating your own torpedo.

But in your scenario, unless you're running the torpedo on the surface, there's about zero chance of getting hit. You were running away on the surface. The torpedo should have passed under. After all, it's very difficult to hit even a DD because torps tend to pass under. But they hit your sub every time? Makesanosensa.

So two things: you would know in R/L that you had a circle runner. If you were surfaced, the circle runner should be harmless.

This is the opposite of Ducimus' achieving realistic player behavior by unrealistic events. This is producing unrealistic player behavior by realistic events.
All depends on the torpedo depth.I don't ID ships at night with the auto ID unless it's moonlight and can clearly see them, I just label them target 1 and target 2.I could see they were large merchants so set torpedo depth to 10 feet.Sometimes I set them shallow as possible, helps flooding with the longer sinking times mod for TMO.

Surfaced a circle runner always harmless? Zero chance of getting hit? I have to disagree. For sure, it is known Tang and Tulibee were sunk by circle runners, while on the surface.

USS Pollack had a circle runner(was unaware) which was a Mark 14 that ran deeper than set, still set off the magnetic exploder when under Pollack, which knocked out power etc for a good 10 minutes I believe it was, while it needed to be hauling away from the convoy just fired on it.Torpedo had ran to depth set, Pollack would have been lost.

Sure several of the others lost to unknown causes were destroyed by circle runners.

Barb had a few herself but they detected them in time, sometimes thanks to the sonar listening to them but it was by no means a guarantee.
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