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Old 08-23-13, 04:14 AM   #1
agrims
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Default Bungo Pete

Well fellas, Bungo Pete sunk me last night... Starting a new campaign today.. I was on my way and stalked a large invasion force of CA's and DD's on their way to Borneo. Sunk a Mogami, and escaped. Found a lightly escorted pair of Conte Verde liners, sank one and escaped. Arrived at Bungo Suido, ran into Pete and his relentless Q ship.. Needless to say after a harrowing 2 hours, he got lucky with 1 DC and I sank ass first. What a way to go! Oh, and he is a demon with those charges, launching on average 10 in a wide arc!
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Old 08-23-13, 05:36 AM   #2
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Never met the gentleman - Not that I'm unhappy about that
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Old 08-23-13, 08:38 AM   #3
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I have yet to meet Bungo Pete and I don't really look forward to the day I do.
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Old 08-23-13, 11:14 AM   #4
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Engaging the Akikaze in the shalldows of Bungo Suido is suicide. I just avoid him but if get trapped(it happens) I go for the down the throat shot, it works well or if have mark 18's, i ambush him.

I have the Akikaze escorting a few convoys in my RSRD install, it's a tough opponent even with a Balao at 600 feet but survivable.
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Old 08-23-13, 03:15 PM   #5
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I actually didn't even see him until it was too late. The Q ship was skirting the side of the shallows and I fired on it. Missed the keel shot and the bastard was on me in seconds! He was butted up against the backdrop of the coastline, in my baffles, and I don't use external cam. It was also windy and in the late evening, also a bit foggy. Anyways, it was too little to late.

It reminded me of the book, actually with him lying in wait for his prey!
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Old 08-23-13, 03:16 PM   #6
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And my down the throat shot was a dud of epic proportion!
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Old 08-23-13, 03:27 PM   #7
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Quote:
Originally Posted by agrims View Post
And my down the throat shot was a dud of epic proportion!
Those Mark 14's have been know to dud from time to time.
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Old 08-25-13, 07:54 PM   #8
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How can anyone think the Bungo is shallow? I run up the center and there is plenty of depth to avoid getting hit. I have been up there way pass the Saganoseki Peninsula and Sadamisaki Peninsula have never been sunk by Pete. Most times I never even see or heard him. Where is everyone seeing him? Further up near Heigun Island?

I normally run the surface up to about 10-8000 yards from shore using TMO and RSRD

According to this chart, http://www.charts.noaa.gov/NGAViewer/97278.shtml, there is a sweet 100 meter area at the mouth of the straights. That is where I like to go.

Last edited by merc4ulfate; 08-25-13 at 08:09 PM.
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Old 08-25-13, 09:08 PM   #9
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Quote:
Originally Posted by merc4ulfate View Post
How can anyone think the Bungo is shallow? I run up the center and there is plenty of depth to avoid getting hit. I have been up there way pass the Saganoseki Peninsula and Sadamisaki Peninsula have never been sunk by Pete. Most times I never even see or heard him. Where is everyone seeing him? Further up near Heigun Island?

I normally run the surface up to about 10-8000 yards from shore using TMO and RSRD

According to this chart, http://www.charts.noaa.gov/NGAViewer/97278.shtml, there is a sweet 100 meter area at the mouth of the straights. That is where I like to go.
Maybe if you stay where its deep but once you go up into the strait it's not deep.Maybe 200 feet at the most?
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Old 08-26-13, 12:59 AM   #10
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I found him at the choke point just inside the mouth. Yes there is some deeper water there, but you have to get to it. I was 15 feet from the bottom and the keel was at 156'. I went back for good measure, and he runs a specific pattern. If they detect while passive, the Q ship will break off, and Pete will go silent as he can along the coast. He will attempt to get into you're baffles and he will run up on you. He didn't go active until he was about 900 yards away from my stern, and I was watching the Q ship at the time of my demise. I dove deep as I could, 156', flank speed, and I broke left, ran a few hundred yards, then broke back right. I somehow managed to survive the first DC run, but you should see the amount of DC's he throws out, I swear he is running a hedgehog system out his stern. I couldn't go deep enough, nor fast enough to evade his expert crew. The funny thing is, the Q ship is running a DD prop, and you can't tell if it is the Q ship making a false run, or him. Also, the Q ship has only a stern drop DC rack. I cheated, and turned on the external camera for my "test death".

Went back a 3rd time, watched his movements. If he is there, he will run in a circle from the SW to the S. Then NE to N, running the shoreline break into deep water. They move slowly all the while. I made it inside to the two deep pools, and dove deep in the choke point and went silent and listened. On the NE to N run back up, they went into the protected bay, and disappeared. I did not want to run back into them in the shallower water, so as I lost sound contact, I went to PD and flank. If he catches you, his DC's will be in a spread of two per 20 feet. Try and escape him, but he is there from time to time.
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Old 08-26-13, 10:55 AM   #11
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Can u not suck him in head on; crash dive to p-depth and down the throat'im a la clark gable: Run Silent Run Deep?
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Old 08-27-13, 12:14 AM   #12
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In 1941 with realistic torps mod.... I tried the turn tail and fire from a rear tube approach, two torps, two duds... He is a sneaky joker.. Likes being you're "back door man" as it were. The only advice I can give anyone is if you wish to look for him and you are playing at 100% realism, go see what you can shake up. My career was off to a great start, and he ruined it, well BuOrd and him.... The Q ship is easy to avoid, think of it as a really shallow drafted DE, early war allied DE, with only one stern drop rack, and no throwers. I am not saying killing him isn't possible, all I am saying is that in the early years, it isn't worth the time to find and kill him. But it is nice that there is that element of an awesome movie and book!
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Old 08-27-13, 12:57 AM   #13
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Sorry I didn't clarify: after the head-on shot(s), rush full tilt into his sonar blind spot just at 20 meters scope down. he cant do much as his cans are too slow or not that shallow set and he is at speed himself. As u pass under, rise to your minimum scope sight depth and use the rear tubes then. If those miss, keep going full tilt as he cannot hear rearward till he begins to turn to regain his passive and active sonar over his own engines, when you then go silent and seek to evade in the abyss...
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Old 08-27-13, 01:48 AM   #14
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Quote:
Originally Posted by Aktungbby View Post
Can u not suck him in head on; crash dive to p-depth and down the throat'im a la clark gable: Run Silent Run Deep?

sure can, when situation presents itself I often use this shot on DD's and escorts. The higher skilled ones make it more difficult by zigging back and forth as they close but its still a doable shot. Best is when they just charge down the scope, head into them at standard speed, fire at 600 yards, then dive and hope they hit.I usually got the route Cdr Dealey did in USS Harder, fire 3, one right at it, one to each side, so they have nowhere to go.Sometimes I will wait until they begin the turn the fire the other two.Definitely a rush .
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Old 08-27-13, 02:05 AM   #15
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Yes, you can do that, but what about when he does as it was scripted in the book? Catch you in the baffles of you're own sub. Try and seek him out, he doesn't fight fair, and his attack run was way different than a standard DD. Also, you would be amazed at how deadly he truely is. A standard DD in the game will throw 2-4 DCs, 1-2 per side, and drop 2 out the stern. He throws 8-10 in a hedgehog like fashion off each side, and drops another 4-5 in succession off the stern. You cannot escape that at all. I survived 1 run with damage, the next couple of passes were feigned by the Q ship, and then he came around again, at 156 feet you cannot escape that. Just try and load a new game, run up to Bungo Suido, and try and find him. Your results may vary, the game does inject several variables, but for me, he was the death that the book promised.
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