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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Traveller's mod was great but there are some bugs in 2.6 that causes CTD around large convoys, i'm not only one but no idea nor the time to figure out what it is and Traveller is mia these days.One part i loved was the fog of war, by not awarding credit via the captains log when you sinka ship and removing the ship sunk mark on the map.Player would not know for sure if they sunk anything until returned to port.This is realistic as credit was not officially award until then and it really added to the game. anyone know how to do this in TMO RSRD?
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#2 |
Navy Seal
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I think not having a ship sunk mark on a map is hokey as hell. Wouldn't YOU mark the position that you sunk a ship? Of course you would. What you wouldn't know is the identification of the ship.
For instance, when in a moment of unparalleled brilliance, I sank the USS Essex in early 1945, I checked the plot and saw a gray sunk marker. ALL markers should have been the same color but should be there. Then I checked the Captain's log and found that it was the USS Essex. That should not happen. So I say yes to the map marker with no identifying info of any kind and kill the Captain's log until after you return from patrol. I've got a lot to learn but I'll try to look into things to see if it can be done.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Rear Admiral
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'sThe problem with the map marker it tells you a ship is sunk, when it may still be floating. If you have cams off, but contacts on, it sort of unrealistic. Course, the game can't be realistic, but I like you only see what you sunk when you return. Last I played Trav mod, I hit a merchant, then attacked several others. Went back to see if I could find the merchant and I couldn't. Saw several rafts, but I had sunk a few ships. I thought I sunk it but found it had rejoined the convoy.
The other issue was those blind gun attacks in storms. I could easily shoot down the bearing scoring hits until I saw the sunk ship icon. Now I had to be more sure. Yea, you can pretty much figure it out, but it does has some realism. Course, be nice if you could keep notes in game. I also think Trav nulled the auto ID book back like it was, but never tested 2.6. Not sure if Trav did, but if not, also need to null the ship sunk text for both sides. Anyway, Bubble, I'll be home this weekend. I've pulled most the files we want from the mod, tweak a few and reworked the special crew to include a few more that I liked.
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#5 | |
Rear Admiral
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I think Trav said it could be done. You may have to run an exe after the game starts.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#6 |
Navy Seal
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Well, traveller removed the captains log that gave you credit at sea and removed the ship sunk icon but was unable to remove the shes going down message. Suppose it's an .exe thing as armistead said below.
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#7 | |
Best Admiral in the USN
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#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#9 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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Even using Traveller's Mod, I still get a full accounting of what I've sunk, tonnage, type, etc. at the exit screen.
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