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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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Songs of the Sea
Sots is a new project to create a submarine simulator with a focus on coop multi player. The project is really just getting started
![]() ![]() Basic
Technical
Campaign Play
Fame
Last edited by vimza; 04-02-14 at 03:45 PM. |
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#2 |
Seaman
![]() Join Date: Aug 2013
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So looks like bitbucket will be used and Songs of the sea will in the future be found at https://bitbucket.org/vimarina/songs...-sea/wiki/Home. I'll write the design in the wiki, not really sure that a wiki is the optimal trool for that but i'll try. Then work on the engine. Next update when i made some progress
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#3 |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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Working on the design and it would be nice with some feedback on some parts.
https://bitbucket.org/vimarina/songs...a/wiki/Physics Summary of Submarine Movement describe how submarines work and if someone spots any major errors it would help. https://bitbucket.org/vimarina/songs...wiki/Interface Will be the main page about the controls of the sub. Just started but any ideas could help ![]() Note that the Wiki pages is listed on the main page as part of section GDD(Game Design) and TDD (Technical design). Most of the things in the TDD you can ignore as it will contain the details of how the game will work behind the scenes ![]() |
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#4 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
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Hi,
>>>Year is selected from 1914 to 2014 Frankly, I think this is a very big scope....if you want to build sth realistically I would start with a much smaller scope. And the first thing I'd do is to build a prototype to see what efforts you have before going too deep into a functional design and then later you realize it's too much work. But interesting project ![]()
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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
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#5 |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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>>> Frankly, I think this is a very big scope....if you want to build sth realistically I would start with a much smaller scope.
Yes, so i have changed the design to focus on the design on Germany in WWII (lack of originality i know) for now but setup the game so it's easy to add other times and nations later. >>> And the first thing I'd do is to build a prototype to see what efforts you have before going too deep into a functional design and then later you realize it's too much work. True, the first thing in the prototype is the basic physic system for the subs and ships. >>> But interesting project ![]() Thanks ![]() |
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#6 |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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So a small update. Thing was on ice for a while but back on the subsim now so soon some progress
![]() One change that I have done is to switch from Custom Engine to Unity. Mostly so it will be more easy for other to join and help out on the project later on. Current tasks is a world map and a basic boats physics. All with horrible looking mockup art ![]() ![]() Last edited by vimza; 04-01-14 at 02:56 PM. |
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#7 |
Canadian Wolf
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You guys ever see this: http://dangerdeep.sourceforge.net/
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#8 | |
Seaman
![]() Join Date: Aug 2013
Posts: 32
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#9 |
Planesman
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Sounds like you have some great ideas for the game. Good luck! I'll definitely be following this project
![]() There are a few free 3D submarine models linked in this thread: http://www.subsim.com/radioroom/showthread.php?t=143576 It's an old thread, and there are a lot of broken links, but there seems to be some promising stuff there. This weird site seems to have a lot of free 3D models too, in various formats: http://artist-3d.com/free_3d_models/...hp&count=count
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Sub Commander: A free roguelike submarine simulator |
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#10 |
Seaman
![]() Join Date: Aug 2013
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Thanks for the links.
Looks like SketchUp 3Dwarehouse has enough of the models that I need for my early testing ![]() |
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#11 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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It looks promising. I have been using Unity wow, almost 5 years. Also looks like you're well versed in software development, even using some kind of Agile methodolagy by creating a backlog of tasks. Well done!
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sots |
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