SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-26-13, 11:01 AM   #1
palegrey
Bilge Rat
 
Join Date: Jul 2013
Posts: 1
Downloads: 6
Uploads: 0
Default biginner's question

hi
i started SH5, about weeks ago, i could find all info here, but
i cant figur out just one thing.

normally i enjoy long shot with steam torpedo,
but sometimes they stop on their way,even they have enough range

i think this happen almost when torpedo are in target's sight range

so

are they intercepting torpedo with deck gun?
or something more?

this is my first SH, and really enjoying,
hope someone can help~
______________________

i think i found something
i could check torpedo's yellow line was short
i think it didnt react instantly when i change torpedo's speed
and tube 1,2 and 34 are different angle,
i hope my guess is right

Last edited by palegrey; 07-26-13 at 11:43 AM.
palegrey is offline   Reply With Quote
Old 07-26-13, 11:44 AM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

you are experiencing premature detonations. You have a couple of options for this:
- set the torpedoes to run deeper
- don't fire torpedoes with magnetic detonators in rough seas
- fire torpedoes with magnetic detonator switched off
TheDarkWraith is offline   Reply With Quote
Old 07-26-13, 01:01 PM   #3
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 29,979
Downloads: 24
Uploads: 0


Default

double-check your speed setting for steam torpedos. 30 knots goes to 12000 meters. make sure you have given your torpedoman his passive repair and maintenance points to prevent premature detonations. key G at the beginning of each patrol to set crew points and increase efficiency. the torpedoman , the sonarman, and gunner reload should be focus at early patrols when promotion points are scarce and doled out sparingly. viel gluck herr kaleun!
Aktungbby is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.