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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
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Is there a mod that simulates Q-ships in SH5? If not, does anyone think they would like to make one. I did love the one that was made for SH3. It really makes approaching lone merchants in the early war years much more interesting.
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#2 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
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You mean those heavily armed warships in merchants clothing?
I know Q-ships were armed with Depth Charge racks and large guns, but hiding them in SH5 would be difficult, I myself, do not know how to hide ships weapons. But maybe other modders might have more input. It is a good idea though. I could add DC racks to a Merchant ship, but he will have difficulty find anyone without a sonar, but I could add a sonar. |
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#3 | |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
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Last edited by Stoli151; 07-25-13 at 01:35 AM. |
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#4 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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In the negative, creating dummy but fully working weapons wouldn't be a big problem ![]() Quote:
![]() On a side note, there were so few of these ships, that the chance to come along one of them should be very low anyway. |
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#5 | |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Last edited by Stoli151; 07-25-13 at 01:49 PM. |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() P.S. I had a look into stock SH5 armed merchants, and I didn't see any special setting/controller attached to their main gun bones. But the bones themselves are placed in some underdecks not immediately visible to the observer, or they are well within the hull ![]() Has anyone seen these ships firing in game? ![]() Moreover, someone in Jimbuna's Q Ship thread suggested using SHIII's trap container, though this method wasn't flawless. In any case, after solving the puzzle of how to conceal armaments, creating proxy copies of any merchant featured in game, and converting them into Q-ships is really easy ![]() |
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#7 |
Ocean Warrior
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Guys.. just my experience.. Open Horizons II.. Autumn, 1939.. armed merchants..
I think these ships are armed enough to not try to attack them from the surface position using the deck gun.. I have seen what may happen after..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#9 |
Ocean Warrior
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I don't know.. I just saw you were talking about super armed merchants all day long and decided to drop my two cents.. I think we don't need any/other new armed merchants.. existing ships are good enough.. at least in my point of view..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() I am just having an interesting discussion with you and Stoli151, which will probably lead to nothing or, who knows, to some nice new idea. Is this in your mentality a waste of time? ![]() ![]() |
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#11 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#12 |
Navy Seal
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#13 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() ![]() P.S: our crazy discussion induced Stoli to run away. One more potential SH5 modder lost forever due to your usual "friendliness" ![]() |
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#14 | |
Ocean Warrior
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PS: if so.. 'he will be back' (almost verbatim quote ![]() PPS: my usual 'friendliness' ![]() ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#15 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
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I am talking about Q ships the RL wolves in sheeps clothing. Like what was said earlier a flop in RL but an enjoyable mod when done right, at least in SH3. You think you are coming up to something unarmed and then BLAMO! My three encounters were over dozens of careers spanning the early war years, so I think that was about right. I will never forget them. I always proceed with caution approaching lone merchants on the surface now in SH3 with the mod enabled. Even though the chances are small I will encounter one.I hoped that maybe somebody could do this again for SH5. As for if you like or dislike the mod if ever done, I guess that is what the enable-disable buttons are for in JSGME. Well it was just an idea anyway. If nobody else does it, maybe I can make an attempt at it although I lack skills.I may have lots of time to try, if I don't drum up any interest. In any case if done right it gets the gamer to act like a real captain and not act recklessly because they think they are safe. I would think any modder would want to make something that can do that.
Last edited by Stoli151; 07-25-13 at 09:08 PM. |
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