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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2013
Posts: 4
Downloads: 27
Uploads: 0
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Hi.
I wonder if it would be difference if I manually copy and overwrite different mods' files one after another (of course in correct order) instead of using Generic Mode Patcher - to make one huge mode with one "Data" folder and to transfer it to the main game folder. The advantage is obvious - to have better disc read - only one fully modded Data folder instead of 30. The question is whether JSGME completely overwrite earlier files with the later ones (like during manual overwriting) or does it only overwrite some data included in older file leaving the rest of the data untouched? To make it clear for example: there is a file "lights.cfg" which is changed by many mods. If I overwrite mods manually by copying files, in the end I will have lights.cfg only from the last copied mod. Such file won't have included any code lines from previous mods. What if I overwrite "lights.cfg" using JSGME? In the end of the moding process will I have one file including parts of code from previously used mods e.g. one line changed by "Dynamic Environment", other line changed by "Steel Viking's Interior Mod", some other by "FX Update" etc.? Sorry if I messed up this thread, I'm not native English-speaker. Last edited by Koneser; 07-22-13 at 05:45 PM. |
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