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Old 07-16-13, 12:27 PM   #1
c13Garrison
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Default Greetings Subsim Community

Good day,

I have been playing the flawed 1.5 version on and off for about 7 years. Despite issues (you HAVE lookouts, why don't they shout out "Reef Ahead!" rather then let you beach yourself 40' inland?) its been my favorite "captain the ship game" I've had. Great Naval Battles offered a really nice Kriegsmarine campaign (also very flawed), but nothing I'd found had recaptured the WWII era better.

Now I have finally discovered TMO & RSRD, and just running out a test patrol and only bumping into one small ship I am amazed by the detail. I have a hunch I will love this for a long, long time.

For everyone in the modding community, especially the apparently much abused creator of TMO, may I extend a heart felt thank you for all the inspired work that has been done. In radio they say 1 letter speaks for 20 listeners, but I hope my note of thanks speaks for 1000.

God bless and Happy Hunting!

Garrison

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...and if anyone thinks I'm missing anything, I'd welcome any advice, this is all new to me.
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Old 07-16-13, 12:53 PM   #2
les green01
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welcome aboard
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Old 07-16-13, 01:27 PM   #3
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Old 07-16-13, 03:57 PM   #4
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Welcome aboard.

There's a small patch for RSRD which you can find here http://www.subsim.com/radioroom/down...o=file&id=1459
You might want to take a look at OTC... On the otherhand , seeing you've been playing 1.5 unmodded for 7 years and never had probs with the range inaccuracies you don't need it...

Also, you might want to take a look at some eye candy mod's like Improved Stock Environment_v3_TMO&RFB or any other.

GL and good hunting!
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Old 07-16-13, 04:45 PM   #5
c13Garrison
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I've always used the TDC with SH-IV. Back when I used to play Silent Service (early 90's? Late 80's? I forget...) for a while I actually could calculate torpedo bearings manually with only imagining lines in space in my head, but I'm so far from regular math now that it would be more work than I could manage. So, no, no range issues. I assume that only effects manual targeting?

My only issue with SH-IV has been absurdly running aground if I had time acceleration too fast and didn't do a micro check of every yard of the route, and getting killed. For a while I played with a "no reload from save rule" if I was sunk, which meant I never made it to summer of '43. I finally decided I wanted to see the end game, so have gotten past that point.

Running out of fuel 25 miles from base (and not being worth a tow!) sucked, but that happened only once and then I was more conservative with fuel.
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Old 07-16-13, 05:06 PM   #6
les green01
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you can also try Traveller Mod v2.6 Final for TMO 2.5 even put it where a rescue sub will bail you out Traveller Mod v2.6 Final for TMO 2.5
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Old 07-16-13, 06:23 PM   #7
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Hello and Welcome to Subsim!

Happy Hunting!
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Old 07-16-13, 06:30 PM   #8
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Welcome to SubSim c13Garrison.
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Old 07-16-13, 07:39 PM   #9
c13Garrison
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Just read up on the Traveler Mod and I think I'll hold off a while- I don't need to make the game "harder" yet. Who knows what I'll find in TMO/RSRD, I think I'll try to survive those careers once or twice first; despite a "rescue sub" being a needed patch on a very blatant hole in the game.

Case in point, my second patrol from Cavite made me burn a Lot more fuel than I would've figured, or else the sub is less fuel efficient in RSRD. I started heading for Java, when I realized I wasn't going to Make Java. I ended up creeping towards the Malaysia port at 1/3, ran out of fuel, then drained the batteries. 89mn out, washed up on a beach. ...Yeah, I think I need to get used to this. lol

I managed plain ol' SH 1.5 just fine, getting an entirely unrealistic quantity of tonnage, I just need to get used to this one.

And thank you for all the greetings, its a very welcoming feeling!

g
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Old 07-16-13, 08:47 PM   #10
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Welcome aboard!!! Glad to have you.

You now have guard duty. You'll be marching guard on deck 24/7 until further notice.
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Old 07-17-13, 12:28 AM   #11
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Welcome aboard!
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Old 07-17-13, 07:19 AM   #12
c13Garrison
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Thank you kindly!

I'd like to log my missions, or at least the ones that might be interesting to others, but should I start a separate thread or just stick them all under the sticky topic? I just posted my most notable mission from my last unmodded career there, but I don't want to "pollute" a small sample topic header with too many postings.
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Old 07-17-13, 07:52 AM   #13
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Now you should try running a U-Boat.

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Old 07-17-13, 08:12 AM   #14
Sailor Steve
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WELCOME ABOARD!

Quote:
Originally Posted by c13Garrison View Post
...why don't they shout out "Reef Ahead!" rather then let you beach yourself 40' inland?
Or at least "Land Ho!" and drop to 1x any time you're within sight of anything. That's one of everybody's favorite complaints. Terrain-avoidance routines might be nice too. It's not like the OOD can't steer the boat.

Quote:
I'd like to log my missions, or at least the ones that might be interesting to others, but should I start a separate thread or just stick them all under the sticky topic?
That's really your choice. On the one hand the sticky thread will always be there, but anything you write will be lost in the clutter. Some people read all the reports avidly. On the other hand your own personal thread will depend on how often you post in it, and on your writing style. Simple patrol reports are probably better in the sticky. Some people have written complex, detailed stories involving their characters, some of them very worthy of reading. It's up to you.
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Old 07-17-13, 10:16 AM   #15
c13Garrison
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@Merc4ulfate: My original interest was in German submarines, given that my field of study is the Anglo-German naval building race circa 1890-1918, but at the time I started playing "involved" computer sims there didn't seem to be a good Atlantic theatre sim available.

Additionally, I think I'd be somewhat disappointed running an Axis career, knowing that no matter how successful I was the game ending conditions couldn't be modified. Now if a game actually could change the ending based on events- perhaps England getting starved out after a year of bitter deprivation, or America realizing it was Not actually outbuilding sinkings- that would be very interesting to me.

And a Mod that allowed you Construction Input (even if a Captain would never really have had such input) would be awesomely cool indeed! Maybe a nice boardroom setting, like the office, and you could talk with industrialists by clicking on them and offering general or specific "+/-" type decisions on the new boat, and then 8-15 months later (depending on how big the changes were) she's launched.

...yes, I know I'm dreaming.

And thanks Steve, I'll probably start my own thread then.

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