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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Have you ever seen a ship with external cargo on her deck in SH 5? I haven't!
I remember that SH 4 had a pretty good system with this, there were tanks, cars, crates and stuff like that. So I started to investigate this a bit. ![]() ![]() As you can see, SH 5 has all that stuff too. Old Silent Hunter veterans know that ships must have a node called cfg#K01_"shipname" to get external cargo to appear. I know only one SH 5 ship that has that, Liberty Cargo. It's easy to test this in custom mission (with that Liberty Cargo ship), just select an item from the external cargo list. I managed to add the same node to other SH 5 merchant ship which had the free space for external cargo, but was missing the cargo-node (the positioning is still bit off!): ![]() I did this by injecting the node to the ships .sim file, not probably the most elegant way but it seems to work. Also it seems that many cargo objects are missing their zones in the .zon file, so they are currently indestructible, but that should be quite easy to fix. But I just couldn't get the new cargo to appear in game without manually selecting from the mission builder. I'm not so experienced in mission builder, but it seems that if we want to see the external cargo, it needs to be selected when making the campaigns. Like this, : ![]() If we would like to see more nice stuff in the game, first we need to add the missing nodes to cargo ships, fix the .zon file and then make changes to campaign layers. If this works, no more empty cargo ships! So if somebody knows more about cargo stuff, or if there is already somekind of mod dealing with this, please tell! I think this might be too much for me to handle alone. Maybe Trevally is interested in this, maybe in the future there will be somekind of patch to OH 2... ![]() ![]() Phew! ![]() |
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