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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2011
Posts: 13
Downloads: 89
Uploads: 0
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Heya all, just a short list of a few mod ideas.
Ill admit that im no modder and no programmer so ill leave the work upto the pro's But i like sharing ideas 1. - Time in port is based on Hull integrity & destroyed systems upon docking. (undamaged=48hours min, 25% hull integrity=14 days, Refits = no Repair). 2. - Torpedo / Gun Loadout Choice When you refit (possibly variable cost or free) 3. - No More game tips on how to use deck gun or other stuff (suprised ain't already been modded for those who don't use new ui's) 4. - Clouds as fog layer for patchy fog effect instead of blanket of solid fog (i have tried many fog configs and mods, nice but still to uniform) 5. - dynamic fire that spread properly / Major explosions. (fire on bow + ship at speed = spreading backwards and so on or explosions that rip ship apart like magazine fire) 6. - Stuck rudder torpedo hits. (sometimes when ships are hit like IRL the steering shafts are bent and rudder is jammed in it's position sometimes hardover. causing endless circles) 7. - Improved barrel smoke with rings. (mostly big ships still not even the 8.8 or 10.5cm has much smoke in game) 8. - Possible survivor/POW rescue for extra renown (tho after more thinking maybe not good) X. - Seaquest DSV total Conversion. ( ![]() ![]() thanks all BJ |
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