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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Nov 2003
Location: Flint, Michigan, USA
Posts: 200
Downloads: 92
Uploads: 0
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What is the farthest you have gotten a radio update of a convoy position on the map and changed your course to engage that convoy?
For the first time, I plotted an intercept course and tracked down a convoy from 2 grid sectors away.... Trust me I'm not breaking my own arm patting myself on the back for this, just stating I'd not done so before. |
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#2 |
Sailor man
![]() Join Date: May 2013
Location: Michigan,USA
Posts: 44
Downloads: 27
Uploads: 0
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That is pretty good,I lost a convoy the other day and gave up.I think my farthest out around 300km.
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#3 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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i would have to say 3 grid sectors BE01 to BE07 IIRC. i almost gave up but i submerged in hopes of picking up their sound which i did and they where coming staight at me so ended up doing a quick reposition repositioning so i was perpandicular to them
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#4 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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Anything beyond a 6-hour flank speed run is out.
Steve |
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#5 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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Long ago so only remember the basics.. 100% with no map updates.
Got a sighting report and a course... calculated an intercept that was 12 hours away at full speed. I hmmmmd and hrrrrrd for a few minutes then gave the order for the chase - had plenty fuel and full torp load. I arrived at the waypoint at approx 6 hours ahead of schedule as planned, manual search pattern doing hydrophone soundings every hour. Imagine my dismay when approx 12 hours later still no sign of the convoy.. The crew were looking at me funny. At about 18 hours later we got the first sound signature.. right where I'd predicted. I think I got 3 ships on this one attack (fore and aft) then broke off as I didn't want to waste fuel on another chase. I relooked at all my calculations afterwards and all looked good. I couldn't find an explanation for the extra 12 hours delay, but maybe a convoy course change or speed change, and maybe I just happen to strike it lucky. But this, I suppose, is the fun and uncertainty of 100% 'real life' play. |
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#6 |
Chief of the Boat
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A few thousand mile more than I care to remember or admit but that was whilst testing the SpySat mod.
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