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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
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hello there guys, sorry for asking this here again... but im trying very hard to just play the game with some mods to make it as nice and real as possible... thanks to V13dweller for the initial mod list but there are a few more of which i want to enable to make it that much more enjoyable to play.
I've had this game for a while now and TBH ive been tryin to just enjoy the ride so to speak but i cant even make it past the second campaign really as i wind up just loosing my patience with the amount of times the game gives me problems like CTD, lock ups and so on and just quit for a few months... but i enjoy this type of game so much and love the work you guys as modders have done to make it that much more enjoyable... Im getting alot of CTD when i ask for a mission... i have Sobers Mega Mob pack along with one or two other mods.. the following is my loadout...any help would be greatly appreciated as to why im still CTD.... so highly agitated at this point but if anyone can help id greatly appreciate it before i launch my computer out my third story window and proceed to run whats left of it over with my semi. 3hours and counting now of loading screens and CTD. List: - accurate german flags - Open Horizons v2.2 - Equipment Upgrades v1.4 - the beast - Equipment Upgrades Fix v1.4 Patch 1 - Equipment Upgrades v1.4 patch 1 hotfix - Grossdeutscher Rundfunk - Remove logo TDW - Smaller flags for warships 1_0b - Nauticalwolf's Torpedo textures 1.2 - Cereberus62 Corrected Depth Charge Projector 1.0 - Depth Keeping Problem HB 2.0.0 TDW - SteelVikings Mod interior v1.2 - SteelVikings Interiror 1.2.2 patch - stoniam coloured Exteriror mod v2 - New UI TDW 7.2.0 - NewUIS - TDC Das Boot Crew - NewUIS RadCapTools 0.2 Alpha - Real NAvigation - Dynamic Environment SH5 Basemod normal v2.1 - DynEnv 2.1 SkyColor Hotfix darker nights - steelviking&com underwater mod 1.0 - TDW Ship inertia 1.1.0 - sobers wave mod v12 - sobers best ever fog v20 sh5 - shadow improvment mod - sh5 7A conning fix - reworked morale and abilities v1.1 - FX update TDW 0.0.21 - AI sub crew 102 TDW - madmax sh5 subdiesel mono v2 - newuis tdc 7.2.0 erm reaper7 nightvision black skin - tdc generic patcher - trevally automated scripts -additiona noises and creaks ================================================== ====== hope someone can point me in the right direction. just wanna experience the sim to its fullest...many thanks in advance guys. |
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#2 |
Ace of the deep .
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I played for 3 months with over 100 saves . Sobers mega mod list
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#3 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
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hey sober
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#4 |
Ocean Warrior
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you have completely wrong order..
look at the Sober's list or Fifi's list.. and remove TDW Ship inertia 1.1.0 from your list..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
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many thanks for the rpely volodya, i never did really understand what order to be placing these things in... but i did at one point follow sobers list exactly as he had it minus a few mods tha ti didnt have at the time and still dont...then i found this list and tried that out with minimal success... got it workin a lil but my officers stand around with their arms out and if i interact with them its CTD all over again :/ any pointers on the correct order? i need to figure that order mes s out sooner then later i tihnk lol... Or is sobers list the way to go and if it is can anyone explain why i get CTD as soon as i ask for a mission following his layout? or am i just doin something terribly wrong here?
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#6 |
Ocean Warrior
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are the mods mentioned in post #1 all mods that you are using at the moment?
EDIT: what are your computer specs? EDIT2: - accurate german flags - Remove logo TDW - Grossdeutscher Rundfunk - Dynamic Environment SH5 Basemod normal v2.1 - DynEnv 2.1 SkyColor Hotfix darker nights - sobers wave mod v12 - sobers best ever fog v20 sh5 - shadow improvment mod - steelviking&com underwater mod 1.0 - madmax sh5 subdiesel mono v2 - additiona noises and creaks - SteelVikings Mod interior v1.2 - SteelVikings Interiror 1.2.2 patch - stoniam coloured Exteriror mod v2 - Nauticalwolf's Torpedo textures 1.2 - AI sub crew 102 TDW - don't enable this mod if you have low PC.. - sh5 7A conning fix - Equipment Upgrades v1.4 - the beast - Equipment Upgrades Fix v1.4 Patch 1 - Equipment Upgrades v1.4 patch 1 hotfix - FX update TDW 0.0.21 - New UI TDW 7.2.0 - NewUIS - TDC Das Boot Crew - NewUIS RadCapTools 0.2 Alpha - Real NAvigation - newuis tdc 7.2.0 erm reaper7 nightvision black skin - Depth Keeping Problem HB 2.0.0 TDW - trevally automated scripts - Open Horizons v2.2 - Smaller flags for warships 1_0b - Cereberus62 Corrected Depth Charge Projector 1.0 - reworked morale and abilities v1.1 - TDW Ship inertia 1.1.0 - don't use it - generic patcher - don't use it as a mod, use it as a standalone application 1. enable all the mods, start a new campaign 2. if everything works enable the patches what you want in the Generic Patcher
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 06-13-13 at 07:43 AM. |
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#7 |
Navy Seal
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Crew with arms out is a crew script error
Remove crew mods or atrt a new career after every change. Or add MightyFineCrew to your list at the top and start new career ![]() |
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#8 |
Sea Lord
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Don't mean to insult your competence, but are you only even activating/deactivating mods while in port? And are you only ever saving games with a new savegame name? Changing modload while on patrol and overwriting existing saved games are both well-established ways to cause CTDs and in-game problems.
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#9 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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![]() Quote:
...still cripples the tried and tested modded and polished Silent Hunter 3.. you just gotta stick to the rules ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#10 |
Sea Lord
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#11 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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![]() Quote:
I read the threads and watch the YouTube footage and it makes me hungry... ![]()
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#12 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
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Many many thanks for the replies fellas...as for your questions walleye first no worries no offense taken... and ummm no actually i havnt been renaming each save, nor enabling or disabling mods at port but mainly cause i dont get that far as of late...been starting new career after new career after new career but only ever making it as far as asking for a mission b4 ctd.. ive uninstalled and reinstalled the game coun tless numbers of times already...lately i been able to get an actual mission only to have crew issues but imma try what trevally said hopefully that resolves some of the problems with the arms out with the crew...
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#13 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
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well i removed the das boot crew mod...back to CTD once i start a new career and ask for a mission :/ sighhhhh..... why did they make this game so bloody broken like ?! :/ ive never encountered such frustration ever playing a game aas much as i have just tryin to start this one :/ .... is it because the loadout is all wrong or something??
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#14 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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![]() Quote:
![]() ...then come back after a little rest ![]()
__________________
[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#15 |
Electrician's Mate
![]() Join Date: Jul 2012
Posts: 134
Downloads: 107
Uploads: 0
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well good news...finally lol...i got it to work decently enough to play so ill follow what ppl suggested on here now in hopes of actually finishing a campaign lol
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