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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Sep 2012
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In manual targeting should speed be entered befored the target is locked. Also is there a thread which gives the step by step procedure
for setting up a firing solution. a |
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#2 |
Navy Seal
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Speed can be entered anytime, if you dont know target speed, estimate and enter into TDC so TDC can have a solution, then refine it.Remember to activate the position keeper(PK) so the data is updated automatically(based on what you entered).
Easy way to obtain speed...start the stop watch, mark x on location of the target on map(relatively easy if using map contacts, if not, takes a bit more guess work but is possible) then time it for 3 minutes, mark position after 3 minutes.Then using the ruler draw a line from the first x to the second x, measure the distance and can obtain speed.Say a target moved 900 yards, his speed is 9 knots.Pretty simply.For quicker solutions that requires on the fly shooting, measure targets travel distance for one minute, say he moved 300 yards, you got it, his speed is 9 knots, unless he changes etc but its not the usual unless hes been alerted or has a pre planned course change. Rule of thumb to remember is that 1-7 knots is "slow" 8-12 is"medium" and 13-20 is "fast" , anything over 20 is "Very fast" so this can help estimate if you sonar operator says this or you see a contact report, map contact etc that says this. There are various "fancy" shooting solutions you can learn but I prefer the historically accurate methods.One is the old way, get a final periscope bearing, fire 10 seconds apart, use the spread knob to send fish to different points along target.I prefer the other that many of the top skippers used such as O Kane, which was to aim each torpedo as an individual shot.Example, you have a large freighter ahead, typically worth 3 torpedoes, maybe 4 but 3 for this purpose.Ill aim one at middle of target, just in front of the stack if its admidships, then move scope crosshairs over forward mast, send new bearing to TDC, fire two, then move cross hairs just in front of rear mast, send to TDC, fire three.This is simple and accurate, just make sure you have speed and AOB. I typically enter range, bearing estimate, then AOB and speed estimate, then enter into TDC, then after measuring speed, I enter it, if AOB wasnt too far off and PK is on, itll updated it accurately based off of the original AOB. Hope this helped. |
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#3 |
Helmsman
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Thats what i thought but how can the periscope maintain "lock" without speed entered into position keeper.
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#4 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
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you don't need the speed enter for the scope to lock on the target
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#5 |
Helmsman
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when the target is locked the periscope tracks the target i.e. you can see the bearing change at the top of the scope. how can the periscope
track (follow the rate of change of the target) if there is nospeed entered into the pk. |
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#6 |
Ocean Warrior
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Magic.
It's a game. The periscope locks to whatever target you have the sight on, and follows it automatically. (If you want to, you can pretend your XO is tracking the target, keeping the scope on it. But it's just the way the game works.)
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#7 | |
Silent Hunter
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The periscope would be rotated by hand (either by the skipper or the assistant approach officer). The way it does so automatically in the game, is just so we don't have to fiddle with the mouse every second. Same with the TBT; they really work independently of the TDC. |
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#8 | |
Loader
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Location: Mount Olive, NC
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#9 |
Helmsman
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so in the real world the scope didnt track the target automatically
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#10 |
Seasoned Skipper
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no not in the real world
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#11 |
Ensign
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Again, this is just a feature so as to allow you to do more than one thing at the same time. Tracking the scope with the mouse AND entering the firing solution would be impossible to do at once. It isn't really a cheat either because the scope will lose lock often in bad weather, low visibility, and when diving, etc.
I mean, you don't need to turn silent hunter into QWOP to feel realism.
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#12 | |
Silent Hunter
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Try it this way: |
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