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Old 05-03-13, 06:50 PM   #1
Shado
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Default OTC Test depth and range change?

Hello all,
I am playing with TMO 2.5, I have OTC.
I love both mods, but there are a couple of things I don't like. With OTC,
the Test depth is set to 450, pegs the gauge. In TMO it is around 250. Is there a way to adjust the OTC to match TMO for test depth and crush depth?
Second, TMO has the max range set to around 8700 nm. OTC sets it back to the 11,000 range (I believe TMO 2.2 had this). I found I can edit the .sim file for the subs to get this back.

Is there a way of making both of these changes without breaking either one of these mods?
I love them both and playing with both. Just a couple of little annoyances.

Thank you
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Old 05-16-13, 12:03 PM   #2
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Default Just happened to find this...

I was looking for some other information when I came across this post, and it seems to directly answer your question, at least the part about the test depth. Here it is: http://www.subsim.com/radioroom/show...postcount=3993
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Old 05-17-13, 06:54 PM   #3
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yes that does answer my question.
Thank you for the information, it is appreciated
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Old 05-17-13, 07:36 PM   #4
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Default YW

You're welcome, glad to help.
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Old 05-18-13, 01:32 PM   #5
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Here's the post that's being referred to:

Quote:
Originally Posted by Roger Dodger
Thanks, Stanger. Here is the (partial) file from NSS_S18.cfg:

[Properties]
PeriscopeDepth=14.5;meters
SnorkelDepth=9.75;meters
CrashDepth=48.8;meters
MaxDepth=60;meters
SurfaceDepth=5.562;meters
TorpLaunchMaxDepth=30;meters
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]

Dignan should check this file (and the NSS_S42.cfg) to be sure they are reading "MaxDepth=60;meters".

If Dignan doesn't 'do' metric (like most Americans), just think 'yards'. A meter is only about 3.5 inches longer than a yard.
Ok, I checked my files. Stock is consistent, TMO is consistent with what you all have listed here. It's OTC_TMO25 version that is the culprit. MaxDepth is showing 1000 meters. Not sure why that mod alters the submarine folder. Anyone see any reason I can't just delete that folder from the mod and reinstall?

EDIT: So I just copied the Submarine folder from TMO and overwrote the Submarine folder files in OTC mod. That seemed to do the trick. The red test depth line now reads 200 or something close to there. Took it for a test dive to about 320ft for about 10 minutes. She held but was groaning and moaning. THanks for identifying the offending file for me. I'm sure Cap'n' Scurvy didn't realize this was in his mod.
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But, I do realize the "MaxDepth=1000" is in OTC. It effects the depth gauges Crush Depth red line? Who the heck pays attention to it!?!

Roger Dodger and Digman have found a "problem" in OTC and have changed files to have the Crush Depth red line show at 200ft......yet its stated, the sub can "test dive to about 320ft for about 10 minutes"?! What's the deal with accepting the Crush Depth line set at one figure when the boat will easily go lower? I don't get the logic of this fix!!

There's a reason why OTC has the "MaxDepth=1000" in its file.

It has nothing to do with a stupid Crush Depth red line marked on the depth gauge (As I said, that "Red Line" doesn't show the actual capabilities, or limitations, of the sub anyway).

Setting the "MaxDepth=1000" parameter allows the sub to use the Keyboard "D" (Dive) key to go to whatever depth your heart desires (to your untimely death, if that's what you want to do). Without the parameter set as it is in OTC, you'll only be taken to whatever depth is listed in the "MaxDepth=" entry. The sub will level off, and you won't dive any deeper. To go deeper, players have had to use the 600ft depth dial found in the Conning Tower, or Command Room (when the dial is made "usable" by modding its capabilities). The point is, the dial will only allow you to go as deep as the dial reads......600ft. That may be OK for the S-Class boats. The S-Class won't take much greater depth than the dial reads (If I'm not mistaken the 600ft dial isn't in the S-Class boats either, only the 450ft dial). In the newer class boats, why are you willing to settle for diving to only the limitations of the depth dial, just to have the inaccurate Crush Depth red line show on the HUD depth gauge?

OTC gives you the choice to take your sub to depths yet unspecified. By doing the exact same thing any real life Captain would have done.....by simply ordering the sub to "dive". To hell with the Crush Depth marker, and the limitations of a depth dial! You want to "take her deep"? Just hit the "Dive" command. Find out what your boat will take!! I have, and the answer may surprise you.

There are limitations to each boat class. As expected, the Balao will out perform the S-Class, but you won't be limited to a Depth Dial, or Crush Depth marker for taking a sub to the deep.

I assure you, there's a reason why this file is changed as it is.
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Old 05-18-13, 04:55 PM   #6
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Default ahem...

Well, sorry if this whole thing has raised your hackles a bit Admiral. Given your above explanation I now remember that you mentioned something about this in your readme for OTC if I recall correctly. Also I'm reminded here that Ducimus also states in the TMO manual that pressing "D" while commanding the Balao class, and one other boat type, probably the Tench, would produce a dive which would not stop until you either ordered a new depth via a depth guage, or used the "A" key to order the crew to hold a current depth. In the end, Shado had asked a question starting a new thread, which apparently you didn't see for awhile, and I happened across that post which answered his question. Sorry if this whole thing has gotten you a bit heated up.
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Old 05-19-13, 11:24 AM   #7
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What's a bit frustrating is reading these questions regarding OTC from other threads (or newly started posts), yet not having them asked directly in the Optical Targeting Correction thread. I'm much more likely to read a perceived issue with one of my mods if it's asked in the right thread. I see the response regarding the S-Class MaxDepth=60 question was made in the TMO thread almost a year ago. I'm just not likely to read every post to give an answer to a perceived problem with one of my mods unless its asked in the right thread.

As far as the ability to dive to any depth, one should realize that physics will come into play when you dive. The game takes into account the shear weight that's placed on a hull the deeper you go. It also creates a less responsive sub to controlling its maneuverability the deeper you go. This should go without saying, the deeper you go the more difficult it is to control your decent. By no means should you test your depth limits under a full head of steam, at an angle that's too steep. You may find the boat will not respond to any change in decent (even using emergency surface), and you're on your way to the bottom for good.

Each sub class has it's own limits to crush depth. The S-Class has the shallowest limit (let's say you better not exceed much over 350ft). The Balao has the deepest limit (750ft plus). The others class's are somewhere in between. I'll not tell you exactly what the limits are (the boats hull integrity will play a factor too) but, you get the point.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
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.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 05-19-13, 01:28 PM   #8
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Default Indeed

Yes, point taken. In fact because I was curious about the capability and what depth might be considered safe, I have often done what some may call "cheating," and after saving my game dived a particular boat to progressively deeper depths to find out exactly where the line of no return was, and certainly you are correct when stating that it can be very much below the actual test depth certified by the builder.
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Old 07-05-13, 10:31 AM   #9
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Good morning all,

First of all I would like to apologize to CapnScurvy. I did not mean annoy or upset you.
I use the red line on the depth gauge as a guide to what the crush depth is. If it shows 250' then, from what I have read, I can probably add 200' to this and reach the max depth that the sub with no damage can go. Say it reads 250, then I figure I can go to 450 with no damage. If I take damage there then I could be in trouble. I did not realize the intent of the gauge or workings behind it. I have read several stories of real subs going way below crush depth as reported and survived. I was not sure how true to life the game implements this. Maybe I am being to cautious, but I would not mind dying due to depth charges, but not to my carelessness.
Sorry again, I do want to say, I love the mod, I think it is a great addition to the game. And I am sorry if I upset you, it was not my intention. I will from now on, if I have any questions, post it in the OTC area.

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Old 07-05-13, 01:16 PM   #10
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No apology necessary Shado!!

Besides this thread being 2 months old, my feelings weren't hurt when someone wondered if I knew what was in my mod or not? If I had made a mistake in my mod I would have owned up to it, corrected the mistake, and gone on from there. As it was, the speculation of having a wrong parameter for the depth function was inaccurate. My concern was for being in the middle of a perceived issue that no one told me about, which caused false assumptions to be made.

Frankly, I like to fix things when problems arise. I have no problem in being told something doesn't seem right. I really appreciate it, since I don't wish to put out a modification that isn't a sound one.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 07-05-13, 02:16 PM   #11
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Thanks CapnScurvy,
I did not mean to imply that there was a mistake in your mod.
I was just not used to seeing the depth gauge red mark at the max. I was used to it showing the test depth that TMO had it set to. Then reading the readme file, I knew I could probably push it to the 450' depth. Higher in the later two subs. I can find no error in your mod, it was just different presentation, and I did not understand the reason behind it. Now that I do, I think this is the better choice at least for me and in my humble opinion. I have enjoyed your mods since I started playing SH4 with TMO and RFB. I love the sounds, the views and knowing that they match the game, so 1000 yds. is measured as 1000 yards. and little more accurate on how they did it during the war. Sorry about others thinking there was an error in you mod. I guess I didn't state my question clear enough.

Please keep up the great work, and if I find anything I think might be a error or concern, I will let you know. It would probably just be me doing something silly.

Thanks again,

Fair Winds
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