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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
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Hi guys
I've been using the 3'15 method with success but I've also seen tutorials on youtube and read that you can use 3'30. Does anyone know which method might be the most accurate? I'm just curious why there are two measurements. Thanks and good hunting ![]() |
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#2 |
sim2reality
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One is for Metric, the other is for Imperial.
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#3 |
Frogman
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#4 |
Frogman
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One more question, though. Which one is used with which?
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#5 |
Seaman
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Hi there, I believe that the Germans used the 3' 15", and the Americans used the 3' 30". The Germans I am sure used the metric numbers and Americans the imperial.
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#6 |
Eternal Patrol
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Americans used 3:00 precisely. 3:15 is adjusted for metric. I don't know where 3:30 comes from, as this is the first time I've ever seen it mentioned anywhere.
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#7 |
Planesman
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As 100 yards is something like 91,5 meters, 3:00 would quite precisely correspond to 100 yards, while 3:15 is for 100 meters...
3:30 is something around 110 meters per 1 knot. I don't which metric would that be... Edit - Anyway 3:15 works for me, managing those extra-precise shots at desired ship compartment. |
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#8 |
Silent Hunter
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Don't know how they'd come up with 3m30sec either.
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#9 | |
Sparky
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If they plotted it, surely that's not as accurate as the U-jagd or the periscope scratchmark method on OLC GUI?
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#10 |
Frogman
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Hi guys
Thanks for all the help with my query. Here's a link to the tutorial I watched the other day: I'm sure I've read or seen others with this 3'30 ![]() |
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#11 | |
Frogman
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To be fair at the moment I am using 'updates' as an option in my career, but will try and use the 'plotting method' mod when I'm confident enough. I'm sure this timing method can still be used but maybe takes longer to find the target direction and range estimates for that final speed. There's also the method of placing periscope on the bow, and starting the chronometer and stopping it once the stern has passed. I'm still learning how to play this fantastic subsim. ![]() ![]() |
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#12 | |
Sparky
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I sometimes even, when in a desperate fast-paced convoy attack, just whack in 5kts for merchant ships and fire. At short ranges you still hit even if they're actually going much faster. I suppose you use the plotting method on the approach, when you have the time, and that gives you a standard speed for the convoy which you can use throughout the attack? I read once about an allied tactic whereby on every leg of a zigzag they would also change speed. This would also confuse an onlooker, since they would probably assume a constant speed. Huzzahs for SH!
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#13 |
Planesman
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It is very possible to use the 3:15 rule without map updates. You just need its bearing from you (rather easy) and a confident skill in measuring distance.
If you take those two values 3:15 apart from each other, you have two positions on the map, so you have both AOB and speed right under your hands. These things are far easier done if you're not moving, but still possible to count in your speed and heading. Things get a little awkward if: 1) You don't have enough time. Doing the measurement at least twice means you will be watching your target for 6 and a half minute. 2) The target is far away. The range estimate miserably fails for me from 3km upward. (see the problem between 1) and 2) ?) 3) You are moving. It gets very hard to account for your own movements. But do you have the time to watch the target for 6 minutes when you should be getting at some estimated firing position? Personally, I totally fail at measuring distances and estimating AOB. When I try to play without map updates, I frequently fail to get to proper firing position, making the shot even harder. Also I tend to force ships aground or even ram them when leaving the base... |
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#14 |
Subsim Aviator
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Ninja Turtle...
here is a simple and straight forward formula i have been using all these years. 1. Come to a complete stop as close to zero speed as possible... 2. While watching the ship through the periscope or UZO, Place the vertical cross hair slightly ahead of the ship. Start the stopwatch when the ships bow touches the periscope's vertical cross hair. 3. Stop the stopwatch when the ships stern crosses the periscope's vertical cross hair. (make sure not to move the scope or UZO at all) 4. make a note of this "Traverse Time" it will usually be something like 30 or 45 seconds or could be more or less. 5. Check the length of ship as recorded in the recognition manual. Length of ship, divided by "traverse time" multiplied times 1.94 = target speed in knots take more than one measurement if you can but this is deadly accurate Example: Ship is 180 meters long, traverse time was 32 seconds 180 / 32 x 1.94 = 10.9 knots in this case set 11 knots in the TDC and sink her!
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#15 | |
Frogman
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