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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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Random Sighting Distance?
One thing that I've noticed about this game and has bugged me at times is that it seems that when the visibility says 9km or whatever the visibility happens to be, you spot ships or aircraft at that range, almost exactly. It almost makes things pretty predictable. I recently created a single mission to experiment with this and my early results seem to bear this out, although I'm still early on in testing.
There are many accounts of actual U-boats being caught by suprise on the surface by aircraft, even in good weather. The watch crew may have been daydreaming, the aircraft came out of the sun, or hid in clouds. That doesn't seem to be simulated very well in game. My experience has always been that my watch crew spots the aircraft with plenty of time to dive. I'm late in 1943 in a career and maybe I haven't had the chance to really be suprised by radar equipped aircraft. That random possibility of being suprised intrigues me. Whether it costs me a sub or not, so be it. I would like to experience the possibility of that kind of suprise. So my question is does anyone know if there is any randomness to the distance that aircraft and ships are spotted or is there a way to mod this in? Maybe hsie can work some magic with his hardcode fix? ![]() ![]() ![]() Of course I need to experiment with that. The time factor or dice might need to be tweaked but it might work if there is no other possibility. Other roll modifiers to the roll can be put in, maybe based on year or some other factor. Thanks to an idea by Sailor Steve, I already use dice to come up with some other actions that add to personal realism settings and this might be one more thing to make the game a little less predictable. Any thoughts are appreciated. Thanks. ![]() ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#2 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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I'd love for planes to be an almost instant death encounter, but as they are now, they're a minor annoyance.
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#3 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#4 |
Planesman
![]() Join Date: Mar 2013
Location: Pilsen, Czech Republic
Posts: 183
Downloads: 12
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Very strange thought... I use hsie's patch and GWX and half the time Swordfish bombers tend to surprise me off the Irish coast with barely enough time to dive the IXB, often resulting in damage when bombs fall on top of my head just after I dived...
Interesting idea... Link? PM? I need to know! Tell me!!! NOW!!!!! |
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#5 |
Pacific Aces Dev Team
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The announced visibility range matches the actual visibility range set in the scene.dat
Wether or not your crew actually sees something rendered in the theoretically visible space is a matter of the sensor settings, and you can easily make changes to that. For example at night it is very easy to overdo things and make your crew blind to ships that are in front of you. The only reason that the detection matches the visibility is because modders have worked hard to ensure that, as it is highly annoying to be able to see yourself something that your crew (Of theoretically trained military lookouts keeping a watch) doesn't. If what you want is to make aircraft less visible, play with the object size factor. Planes are smaller than ships, so you have a margin to lower the detection of them before the ship detection routine is screwed. ![]()
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One day I will return to sea ... |
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#6 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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I've started doing it as well. Another thing I do with dice rolls is if I get a radio report of a convoy, I roll 2 dice. If I get less than a 12(box cars is an automatic no-intercept, regardless of modifiers-transmission lost), I assume I am ordered to pursue that convoy. I modify the dice roll by how far from the reported position I am(+1 for every 25 km-I've been playing around with different ranges) and whether I am ahead or behind the convoy(-2 if I am within 30 degrees ahead and either side of the reported course, and +2 if I am 30 degrees either side of the course but astern). If the radio report fades away and reappears later, I re-roll. Of course, being a game, I call captain's initiative at times and try to intercept the convoy, orders be damned. ![]() Before I started using h.sie's hardcode fixes with wolfpacks, if I would be the first to spot a convoy(not by radio report) I would be the shadower, send contact reports when I could, and roll a die every few hours to see if I was released for an attack. I only toyed with it a little. With h.sie's hardcode fix and wolfpacks, I use that process instead. Just a couple of ideas using dice to randomize things a bit and limit the freedom that we computer Kaleun's have. ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#7 | |||
Planesman
![]() Join Date: Mar 2013
Location: Pilsen, Czech Republic
Posts: 183
Downloads: 12
Uploads: 0
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I might come up with other things, I tend to include dice throws to everything... What was the OP again? ![]() Sorry, I will stop now. sharkbit, you can PM me if you wish to discuss this matter. Or even start a new thread... |
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