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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi,
Still in trouble with my TMO 2.5 sea rendering ![]() Early day, late day or night is perfect, but during day here is what i get: ![]() ...ugly black stripes ![]() I think it's shadows related, because when i look directely toward sun, it's ok. Sea is beautifuly shining... I tried many settings, but without results. Though, with TMO 1.9 i don't get this! Is there any sea rendering folder i could take from 1.9 to replace in 2.5? (like i did for my room darkness issue...)
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#2 |
Navy Seal
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To compare with TMO 1.9 sea rendering:
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#3 |
Rear Admiral
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PM sent
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#4 |
Navy Seal
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Thanks Armistead!
Will report back ![]()
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#5 |
Navy Seal
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Well, finally found a mod wich gives me wonderful sea rendering!
![]() Much better than the 2 screens above. It's Improved Stock Environment V2 for TMO. The V3 isn't good for my rig, but V2 is awesome. Just have to tweek some ambiant color via S3D, to eliminate the greenish on sea horizon... All in all, good result!
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#6 |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
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I'm using ISE v3. Had the greenish color too. I went to the ISE realistic colors to eliminate the green sea on horizon.
What is the ambient color via S3D adjustment you mentioned? Can you post a photo of your final result? |
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#7 | |
Navy Seal
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![]() I tried and it doesn't eliminate my green stuff. What is the exact thing to adjust to lower the green? I found tons of files for each day time color ![]()
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#8 |
Navy Seal
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Think my SH4 never been so nice now!
![]() ![]() ![]() ![]() ![]() ![]() Except between 11h and 14h day light, where strangely i still get some greenish horizon... ![]() And as you can see, the weather finally changed after some weeks! ![]() Suddently after December 20th 1941, i got plenty different weather...go figure ![]()
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#9 | |
Rear Admiral
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Take a SS of it, could be clouds near the sun, horizon, fog, etc...Main thing to remember is you have to match certain colors and tweak all colors so they look realistic together. Then colors are effected by lighting effects, etc...
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#10 |
Navy Seal
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It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above. Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather! Would be cool to know wich one are related to those day hours ![]() PS: it happens with no clouds, no fog by the way...
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#11 |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
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#12 |
Watch
![]() Join Date: Apr 2011
Location: MS, USA
Posts: 21
Downloads: 177
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Wow that looks sweet. I'm changing my mods around
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#13 |
Navy Seal
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For those who are not 100% satisfied with Improved Stock Environment V3, give a try with Improved Stock Environment V2 (+ enventually ISE realistic colors on top of it!)...the rendering is completely different, and not that bad at all on top of TMO 2.5 (or even TMO 1.9!)
My screens above are TMO 2.5 + ISE V2 + ISE realistic colors. But keep in mind it can greatly differt from a computer to an other!
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#14 | |
Rear Admiral
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When you open a weather type, you'll see colors/array item that connect with the angle of the sun, but basically the colors start from morning, think about 9AM and progress during the day. Fairly easy to see the day progress if you look at the colors you can figure out sunset, then end with night. It's not so much about time, as sun angle. The same patterns you get for sunset, you'll get at daybreak, the colors will be the same regarding sun angle, not time per say. Course they're numerous other factors that effect how the game looks, shaders, filters, etc. The scene dat is sort of like a multiplier or subtractor. Frankly they're 1000's of possible combinations. Also, the scene dat deal with numerous other values not related to color. The main issue is the env factors effect sensors, modders take a lot of time tweaking sensors to work realistically with the env. look. If you go in tweaking a lot, you probably won't crash the game, but you can easily throw off the intent of how the modder tweaked the env with the sensors. If you want to make your own env, always do it as a mod. You can tweak the env file fairly much without messing up sensors. The only two values that effect sensors in env to any degree are sunlightmultiplication and Sunskyinfluence as they add or subtract light. Why you probably won't mess up sensors, you can screw up what you see yourself. If you look in the Screenshot Thread, you'll see numerous different env looks over the years. In the end it's matter of preference. ![]()
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. Last edited by Armistead; 04-05-13 at 07:01 PM. |
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#15 | |
Rear Admiral
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__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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